2012/10/25 Martin Gräßlin <mgraess...@kde.org>: > On Thursday 25 October 2012 13:39:23 you wrote: >> > In this specific case, we sort of do have input redirection - it's just >> > a mouse capture to the given window. And this would solve a lot of other >> > problems. Requiring a compositor in the mix might kill this for games >> > though - Ryan, thoughts? >> >> This WM hint could certainly be used as a clue that the entire screen is >> occupied and thus doesn't need compositing. Is that what you were asking? > no, I think that was not meant. Instead of changing the resolution the > compositor could upscale the window. This would of course not work if > unredirection is used.
Well the whole point of changing the resolution in games is to lower the bandwidth requirements so that they can get a decent framerate (i.e when the hardware is not powerful enough to run it at full resolution). Doing scaling tricks at the compositor does not really help with this. _______________________________________________ wm-spec-list mailing list wm-spec-list@gnome.org https://mail.gnome.org/mailman/listinfo/wm-spec-list