> Everyone has given really good feedback over the past few days, and I'm > grateful for it; I'm going to reply to a couple of these emails and try to do > another revision of the proposal tonight. I think we're on the right track > after a few adjustments are made.
Turns out editing a spec takes a lot of time. :) The current work is sitting in a Mercurial repository, if you want to look at this change-by-change (but I'll summarize the changes here when I post the updated version). http://hg.icculus.org/icculus/wm-fullscreen-spec/shortlog ...and the latest version, at any time, is here: http://hg.icculus.org/icculus/wm-fullscreen-spec/raw-file/tip/spec.txt The remaining TODOs, before I post another version, are figuring out how to specify a monitor to go fullscreen on (for Raster's multi-screen coordination scenario), and making sure I didn't have a massive failure to understand X11 (which is totally possible, especially with the root window properties). --ryan. _______________________________________________ wm-spec-list mailing list wm-spec-list@gnome.org https://mail.gnome.org/mailman/listinfo/wm-spec-list