> Everyone has given really good feedback over the past few days, and I'm 
> grateful for it; I'm going to reply to a couple of these emails and try to do 
> another revision of the proposal tonight. I think we're on the right track 
> after a few adjustments are made.

Turns out editing a spec takes a lot of time.  :)

The current work is sitting in a Mercurial repository, if you want to look at 
this change-by-change (but I'll summarize the changes here when I post the 
updated version).

    http://hg.icculus.org/icculus/wm-fullscreen-spec/shortlog

...and the latest version, at any time, is here:

    http://hg.icculus.org/icculus/wm-fullscreen-spec/raw-file/tip/spec.txt

The remaining TODOs, before I post another version, are figuring out how to 
specify a monitor to go fullscreen on (for Raster's multi-screen coordination 
scenario), and making sure I didn't have a massive failure to understand X11 
(which is totally possible, especially with the root window properties).

--ryan.


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