The usual way to define a macro in is to name macro with 'USE_xxx' when
they are used to enable a feature 'xxx'.

Signed-off-by: Christophe CURIS <christophe.cu...@free.fr>
---
 src/actions.c    | 28 ++++++++++++++--------------
 src/misc.c       |  2 +-
 src/wconfig.h.in |  2 +-
 3 files changed, 16 insertions(+), 16 deletions(-)

diff --git a/src/actions.c b/src/actions.c
index 1d46b03..d69f900 100644
--- a/src/actions.c
+++ b/src/actions.c
@@ -82,7 +82,7 @@ static int compareTimes(Time t1, Time t2)
        return (diff < 60000) ? 1 : -1;
 }
 
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
 static void shade_animate(WWindow *wwin, Bool what);
 #else
 static inline void shade_animate(WWindow *wwin, Bool what)
@@ -254,7 +254,7 @@ void wShadeWindow(WWindow *wwin)
 
        WMPostNotificationName(WMNChangedState, wwin, "shade");
 
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
        if (!wwin->screen_ptr->flags.startup) {
                /* Catch up with events not processed while animation was 
running */
                ProcessPendingEvents();
@@ -763,7 +763,7 @@ void wUnfullscreenWindow(WWindow *wwin)
        }
 }
 
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
 static void animateResizeFlip(WScreen *scr, int x, int y, int w, int h, int 
fx, int fy, int fw, int fh, int steps)
 {
 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_F)
@@ -974,7 +974,7 @@ void animateResize(WScreen *scr, int x, int y, int w, int 
h, int fx, int fy, int
                break;
        }
 }
-#endif                         /* ANIMATIONS */
+#endif /* USE_ANIMATIONS */
 
 static void flushExpose(void)
 {
@@ -1174,7 +1174,7 @@ void wIconifyWindow(WWindow *wwin)
        unmapTransientsFor(wwin);
 
        if (present) {
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
                int ix, iy, iw, ih;
 #endif
                XUngrabPointer(dpy, CurrentTime);
@@ -1189,7 +1189,7 @@ void wIconifyWindow(WWindow *wwin)
                        wClientSetState(wwin, IconicState, 
wwin->icon->icon_win);
 
                flushExpose();
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
                if (getAnimationGeometry(wwin, &ix, &iy, &iw, &ih))
                        animateResize(wwin->screen_ptr, wwin->frame_x, 
wwin->frame_y,
                                      wwin->frame->core->width, 
wwin->frame->core->height, ix, iy, iw, ih);
@@ -1231,7 +1231,7 @@ void wIconifyWindow(WWindow *wwin)
                } else if (wPreferences.focus_mode != WKF_CLICK) {
                        wSetFocusTo(wwin->screen_ptr, NULL);
                }
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
                if (!wwin->screen_ptr->flags.startup) {
                        /* Catch up with events not processed while animation 
was running */
                        Window clientwin = wwin->client_win;
@@ -1307,7 +1307,7 @@ void wDeiconifyWindow(WWindow *wwin)
 
        /* if the window is in another workspace, do it silently */
        if (!netwm_hidden) {
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
                int ix, iy, iw, ih;
                if (getAnimationGeometry(wwin, &ix, &iy, &iw, &ih))
                        animateResize(wwin->screen_ptr, ix, iy, iw, ih,
@@ -1340,7 +1340,7 @@ void wDeiconifyWindow(WWindow *wwin)
 
                wSetFocusTo(wwin->screen_ptr, wwin);
 
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
                if (!wwin->screen_ptr->flags.startup) {
                        /* Catch up with events not processed while animation 
was running */
                        Window clientwin = wwin->client_win;
@@ -1390,7 +1390,7 @@ static void hideWindow(WIcon *icon, int icon_x, int 
icon_y, WWindow *wwin, int a
        wClientSetState(wwin, IconicState, icon->icon_win);
        flushExpose();
 
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
        if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations &&
            !wwin->flags.skip_next_animation && animate) {
                animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
@@ -1568,7 +1568,7 @@ static void unhideWindow(WIcon *icon, int icon_x, int 
icon_y, WWindow *wwin, int
 
        wwin->flags.hidden = 0;
 
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
        if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations && 
animate) {
                animateResize(wwin->screen_ptr, icon_x, icon_y,
                              icon->core->width, icon->core->height,
@@ -1825,10 +1825,10 @@ void wArrangeIcons(WScreen *scr, Bool arrangeAll)
                        head = wGetHeadForWindow(aicon->icon->owner);
 
                        if (aicon->x_pos != X || aicon->y_pos != Y) {
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
                                if (!wPreferences.no_animations)
                                        SlideWindow(aicon->icon->core->window, 
aicon->x_pos, aicon->y_pos, X, Y);
-#endif                         /* ANIMATIONS */
+#endif /* USE_ANIMATIONS */
                        }
                        wAppIconMove(aicon, X, Y);
                        vars[head].pi++;
@@ -1946,7 +1946,7 @@ void wMakeWindowVisible(WWindow *wwin)
  * Do the animation while shading (called with what = SHADE)
  * or unshading (what = UNSHADE).
  */
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
 static void shade_animate(WWindow *wwin, Bool what)
 {
        int y, s, w, h;
diff --git a/src/misc.c b/src/misc.c
index 137d78e..bc324df 100644
--- a/src/misc.c
+++ b/src/misc.c
@@ -141,7 +141,7 @@ static void eatExpose(void)
 
 void move_window(Window win, int from_x, int from_y, int to_x, int to_y)
 {
-#ifdef ANIMATIONS
+#ifdef USE_ANIMATIONS
        if (wPreferences.no_animations)
                XMoveWindow(dpy, win, to_x, to_y);
        else
diff --git a/src/wconfig.h.in b/src/wconfig.h.in
index 4a56e04..be0295c 100644
--- a/src/wconfig.h.in
+++ b/src/wconfig.h.in
@@ -34,7 +34,7 @@
  */
 
 /* If you want animations for iconification, shading, icon arrangement etc. */
-#define ANIMATIONS
+#define USE_ANIMATIONS
 
 /*
  * Undefine BALLOON_TEXT if you don't want balloons for showing extra
-- 
2.1.4


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