Victor STINNER wrote:

Cool, happy to hear that Wormux have a better physical engine. Does the
wind of an explosion still affect characters ? (with SetExternalForce I
think).

Yes, of course, characters hare still affected by the blast of explosions.
This is not managed using the "SetExternForce" but simply by adding a
new speed to the current speed. This is the same situation as a bullet
firing : an strong acceleration for a very short period of time : thus
a "speed".



Would it be possible to have ice ground (for Pingouin map of Lami for
example) with your engine ?


Not possible right now, but I plan to do that soon.


I'm impatient to see ninja rope in Wormux!

Haypo, quite ready for trip to Poland :)

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