Victor STINNER wrote:
Cool, happy to hear that Wormux have a better physical engine. Does the wind of an explosion still affect characters ? (with SetExternalForce I think).
Yes, of course, characters hare still affected by the blast of explosions. This is not managed using the "SetExternForce" but simply by adding a new speed to the current speed. This is the same situation as a bullet firing : an strong acceleration for a very short period of time : thus a "speed".
Would it be possible to have ice ground (for Pingouin map of Lami for example) with your engine ?
Not possible right now, but I plan to do that soon.
I'm impatient to see ninja rope in Wormux! Haypo, quite ready for trip to Poland :) _______________________________________________ Wormux-dev mailing list [email protected] https://mail.gna.org/listinfo/wormux-dev
