Hi,
I don't know how it was possible, but the following code worked :
***
//---------------------TO REVISE----------------------------//This is a
patch, i donk know how, but the game crash //without it, int patch;
//---------------------END REVISE----------------------------
// Charge les images nomfich = repertoire+"images.scr";
res = new CL_ResourceManager(nomfich, false);
marche.image = CL_Surface::load("marche", res);
mort.image = CL_Surface::load("mort", res);
noye.image = CL_Surface::load("noye", res);
***
The problem is that "marche", "mort" and "noye" are all sprite resources and
not surface resources !
Another problem is that CL_Surface::load doesn't exist anymore ...
I replaced this code with :
***
CL_ResourceManager res(nomfich, false);
marche.image = CL_Sprite("marche", &res);
mort.image = CL_Sprite("mort", &res);
noye.image = CL_Sprite("noye", &res);
***
Thanks Packo to detect the bug ;-)
Bye, Haypo