Hello
Julien Ibarz a écrit :
In the CL07 branch, the weapon dynamite is drawed badly. I discover
the problem : the surface of dynamite is created by a sprite of
BatonDynamite. The problem is that baton.image.get_frame_surface(0)
don't give the surface of the first sprite but the surface of the 16
sprites.
you're right. Since I'm trying to clean the weapon code, I have note
this too. I think there is a Clanlib bug
This problem is due of a bad conception : in fact, the weapon dynamite
is both a ArmeProjectile and a Arme but in real it's juste inherit of
Arme. So the coder has created Dynamite::image by BatonDynamite::image
instead of use a ressource. To resolve that, we have two choice :
doing an hack drawing only the first sprite of BatonDynamite for
drawing Dynamite or creating an other ressource dynamite.png which
contain only one sprite. I think the second choice is the better and
the more clear. I do that.
I agree with you
I also correct the bug of the character which move badly when we turn
it in another direction (the coordinate x is incorrect).
I have corrected this bug too. It's now in the CVS
You can found my files modified here :
http://ibarz.julien.free.fr/wormux.tar.gz
Thanks, I will take a look. Don't hesitate to join our team to make
modification directly in the CVS ! There is lot of bugs left in the
branch CL07...
_______________
Bye,
Matt
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