Hi,
thanks a lot for the bug report and the patch :-)
I have commited it in the trunk, we just need to backport it to 0.7.9. I have
filled a bug report to keep trace.
If you are interested to contribute more to the project, you are welcome :)
Send email or speak with us on irc.freenode.net #wormux
Bye,
matt (gentildemon)
Selon yeKcim <[EMAIL PROTECTED]>:
> I'm stupid moderator i clic on bad button :
>
> FROM johannes :
>
> hi,
> I just discovered a bug an already made a patch for it.
>
> When you switch beetween Weapons with different max/min firing angles, it
> sometimes happens, that the weapon is pointing in a direction not
> allowed for
> this weapon.
>
> An example:
> Switch to the sniper.
> Set the firing angle, to shoot below your character.
> Switch to the Ninja Rope.
> The Ninja Rope points still below your character, but this is not
> allowed for
> the Ninja Rope.
>
> Patch:
> in src/team/team.cpp
>
> void Team::SetWeapon (Weapon::Weapon_type type)
> {
> AccessWeapon().Deselect();
> active_weapon = WeaponsList::GetInstance()->GetWeapon(type);
> AccessWeapon().Select();
> + active_character->SetFiringAngle(active_character->GetFiringAngle());
> }
>
> This could be also put in Weapon::Select(), but I don't think, that is much
> different.
>
> Should I also fill in a bugzilla bugreport?
>
> johannes
>
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>
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