Hi, Julien PUYDT a écrit : > How are animations done? Are the member rotations pre-computed and > stored in a table or are they recomputed each time?
Recomputed, mostly because the angle can take any value. > Recomputing is memory-friendly, storing is cpu-friendly. To achieve that, we'd probably need to discretize (or quantize much coarsely than a float ;) the angle values. There are probably many other things to consider otherwise (OpenMP isn't one, I've tried). I have the feeling it is called much too often, when there should be only some members modified per frame displayed. Best regards, -- Kurosu _______________________________________________ Wormux-dev mailing list [email protected] https://mail.gna.org/listinfo/wormux-dev
