Hi,

Julien PUYDT a écrit :
> How are animations done? Are the member rotations pre-computed and 
> stored in a table or are they recomputed each time?

Recomputed, mostly because the angle can take any value.

> Recomputing is memory-friendly, storing is cpu-friendly.

To achieve that, we'd probably need to discretize (or quantize much
coarsely than a float ;) the angle values. There are probably many other
things to consider otherwise (OpenMP isn't one, I've tried). I have the
feeling it is called much too often, when there should be only some
members modified per frame displayed.

Best regards,
-- 
Kurosu

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