As some of you might know (kurosu? ;), the build process on mac could be
a little long. When I wrote it, I said it was because of libxml++ which
had tons of dependencies. So, now that libxml++ was removed as a
dependency (great!), I played around with a new build system that would
be very quick and easy to use. I based it around cmake since I am not
comfortable with autotools.
To get this new build system done, I'd need two things (feedback please)
1) i'd like to upload a package containing pre-built dependencies to Gna
or SVN or whereever you deem it appropriate (when zipped it's below 5 mb)
2) I'd need the following patch applied to CMake build files (I have SVN
commit rights so I could commit it but I'd like it to be reviewed first)
Index: cmake/FindSDL_gfx.cmake
===================================================================
--- cmake/FindSDL_gfx.cmake (revision 4354)
+++ cmake/FindSDL_gfx.cmake (working copy)
@@ -32,9 +32,9 @@
IF(${SDLGFX_INCLUDE_DIR} MATCHES ".framework")
STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1"
SDLGFX_FRAMEWORK_PATH_TEMP ${SDLGFX_INCLUDE_DIR})
IF("${SDLGFX_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks" OR
"${SDLGFX_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks")
- SET(SDLGFX_LIBRARY_TEMP "-framework SDL_gfx")
+ SET(SDLGFX_LIBRARY "-framework SDL_gfx")
ELSE("${SDLGFX_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks"
OR "${SDLGFX_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks")
- SET(SDLGFX_LIBRARY_TEMP "-F${SDLGFX_FRAMEWORK_PATH_TEMP} -framework
SDL_gfx")
+ SET(SDLGFX_LIBRARY "-F${SDLGFX_FRAMEWORK_PATH_TEMP} -framework
SDL_gfx")
ENDIF("${SDLGFX_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks"
OR "${SDLGFX_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks")
SET(SDLGFX_FRAMEWORK_PATH_TEMP "" CACHE INTERNAL "")
ELSE(${SDLGFX_INCLUDE_DIR} MATCHES ".framework")
Index: CMakeLists.txt
===================================================================
--- CMakeLists.txt (revision 4354)
+++ CMakeLists.txt (working copy)
@@ -55,14 +55,25 @@
FIND_PACKAGE(SDL_gfx REQUIRED)
FIND_PACKAGE(SDL_net REQUIRED)
FIND_PACKAGE(LibXml2 REQUIRED)
-FIND_PACKAGE(PNG REQUIRED)
FIND_PACKAGE(CURL REQUIRED)
+
+IF(APPLE)
+ # to ease packaging, we'll use a static libintl
+ # we also need to link against the SDL_main library (required by the
mac version of SDL)
+ SET(WORMUX_LDFLAGS "${PROJECT_SOURCE_DIR}/libintl.a -liconv
-framework Carbon -L${PROJECT_SOURCE_DIR} -lSDLmain_UB ${WORMUX_LDFLAGS}")
+ # to ease packaging, we'll use a framework version of libpng
+ # (with a different name so there is no confusion with the UNIX
version of libpng)
+ SET(WORMUX_LDFLAGS "-framework wmxlibpng
-I/Library/Frameworks/wmxlibpng.framework/Headers/ ${WORMUX_LDFLAGS}")
+ELSE(APPLE)
+ FIND_PACKAGE(PNG REQUIRED)
+ENDIF(APPLE)
+
+
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
The first one is that the SDL_gfx detection code did not set the right
variable on mac.
The second patch is more specific to my build method - however I could
document it on the wiki so I don't think it would cause any issues.
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