---
src/particles/body_member.cpp | 9 ++++++---
src/particles/explosion_smoke.cpp | 5 +++--
src/particles/fire.cpp | 10 ++++++++--
src/particles/ill_bubble.cpp | 6 ++++--
src/particles/magic_star.cpp | 5 +++--
src/particles/particle.cpp | 21 +++++++++++++--------
src/particles/teleport_member.cpp | 8 +++++---
7 files changed, 42 insertions(+), 22 deletions(-)
diff --git a/src/particles/body_member.cpp b/src/particles/body_member.cpp
index 3320d14..c0df406 100644
--- a/src/particles/body_member.cpp
+++ b/src/particles/body_member.cpp
@@ -22,7 +22,7 @@
#include "particles/body_member.h"
#include "particles/particle.h"
#include "graphic/sprite.h"
-#include <WORMUX_random.h>
+#include "network/randomsync.h"
BodyMemberParticle::BodyMemberParticle(const Sprite& spr, const Point2i&
position) :
Particle("body_member_particle")
@@ -36,8 +36,11 @@ BodyMemberParticle::BodyMemberParticle(const Sprite& spr,
const Point2i& positio
SetSize(image->GetSize());
SetOnTop(true);
- SetSpeed( (double)RandomLocal().GetLong(10, 15),
- - (double)RandomLocal().GetLong(0, 3000)/1000.0);
+ MSG_DEBUG("random.get", "BodyMemberParticle::BodyMemberParticle(...) speed
vector length");
+ double speed_vector_length = (double)RandomSync().GetLong(10, 15);
+ MSG_DEBUG("random.get", "BodyMemberParticle::BodyMemberParticle(...) speed
vector angle");
+ double speed_vector_angle = - (double)RandomSync().GetLong(0, 3000)/1000.0;
+ SetSpeed(speed_vector_length, speed_vector_angle);
}
void BodyMemberParticle::Refresh()
diff --git a/src/particles/explosion_smoke.cpp
b/src/particles/explosion_smoke.cpp
index 271e0e8..3312c58 100644
--- a/src/particles/explosion_smoke.cpp
+++ b/src/particles/explosion_smoke.cpp
@@ -24,7 +24,7 @@
#include "particles/particle.h"
#include "game/time.h"
#include "graphic/sprite.h"
-#include <WORMUX_random.h>
+#include "network/randomsync.h"
ExplosionSmoke::ExplosionSmoke(const uint size_init) :
Particle("explosion_smoke_particle")
@@ -40,7 +40,8 @@ ExplosionSmoke::ExplosionSmoke(const uint size_init) :
image->SetCurrentFrame(0);
image->Start();
- SetGravityFactor(RandomLocal().GetDouble(-1.0,-2.0));
+ MSG_DEBUG("random.get", "ExplosionSmoke::ExplosionSmoke(...)");
+ SetGravityFactor(RandomSync().GetDouble(-1.0,-2.0));
image->ScaleSize(m_initial_size, m_initial_size);
SetSize( Point2i(1, 1) );
diff --git a/src/particles/fire.cpp b/src/particles/fire.cpp
index 4f1cb96..d6994dd 100644
--- a/src/particles/fire.cpp
+++ b/src/particles/fire.cpp
@@ -24,7 +24,7 @@
#include "game/time.h"
#include "graphic/sprite.h"
#include "sound/jukebox.h"
-#include <WORMUX_random.h>
+#include "network/randomsync.h"
#include "weapon/explosion.h"
#include "weapon/weapon_cfg.h"
@@ -33,11 +33,17 @@ const uint dig_ground_time = 1000;
ExplosiveWeaponConfig fire_cfg;
+static long GetRandomDigGroundTime()
+{
+ MSG_DEBUG("random.get", "GetRandomDigGroundTime");
+ return RandomSync().GetLong(0, dig_ground_time);
+}
+
FireParticle::FireParticle() :
Particle("fire_particle"),
creation_time(Time::GetInstance()->Read()),
on_ground(false),
- oscil_delta(RandomLocal().GetLong(0, dig_ground_time))
+ oscil_delta(GetRandomDigGroundTime())
{
SetCollisionModel(true, false, false);
m_left_time_to_live = 100;
diff --git a/src/particles/ill_bubble.cpp b/src/particles/ill_bubble.cpp
index c3238b1..c6a3b58 100644
--- a/src/particles/ill_bubble.cpp
+++ b/src/particles/ill_bubble.cpp
@@ -24,7 +24,7 @@
#include "particles/explosion_smoke.h"
#include "game/time.h"
#include "graphic/sprite.h"
-#include <WORMUX_random.h>
+#include "network/randomsync.h"
// Vibration period of the bubble
const uint vib_period = 250;
@@ -35,7 +35,9 @@ IllBubble::IllBubble() : ExplosionSmoke(20)
delete image;
image = ParticleEngine::GetSprite(ILL_BUBBLE_spr);
SetAirResistFactor( GetAirResistFactor() * 3.0 );
- vib_phi = RandomLocal().GetLong(0, vib_period);
+
+ MSG_DEBUG("random.get", "IllBubble::IllBubble()");
+ vib_phi = RandomSync().GetLong(0, vib_period);
}
void IllBubble::Draw()
diff --git a/src/particles/magic_star.cpp b/src/particles/magic_star.cpp
index bdedda7..7fcfa08 100644
--- a/src/particles/magic_star.cpp
+++ b/src/particles/magic_star.cpp
@@ -22,7 +22,7 @@
#include "particles/magic_star.h"
#include "particles/particle.h"
-#include <WORMUX_random.h>
+#include "network/randomsync.h"
#include "game/time.h"
#include "graphic/sprite.h"
@@ -33,7 +33,8 @@ MagicStarParticle::MagicStarParticle() :
m_left_time_to_live = m_initial_time_to_live;
m_time_between_scale = 25;
- uint color=RandomLocal().GetLong(0,2);
+ MSG_DEBUG("random.get", "MagicStarParticle::MagicStarParticle()");
+ uint color=RandomSync().GetLong(0,2);
switch(color)
{
case 0 : image = ParticleEngine::GetSprite(MAGIC_STAR_R_spr); break;
diff --git a/src/particles/particle.cpp b/src/particles/particle.cpp
index 728e675..60d455c 100644
--- a/src/particles/particle.cpp
+++ b/src/particles/particle.cpp
@@ -26,10 +26,10 @@
#include "graphic/sprite.h"
#include "object/objects_list.h"
#include "tool/resource_manager.h"
-#include <WORMUX_random.h>
#include <WORMUX_point.h>
#include "weapon/explosion.h"
#include "map/map.h"
+#include "network/randomsync.h"
#include "particles/body_member.h"
#include "particles/teleport_member.h"
@@ -128,7 +128,8 @@ void ParticleEngine::AddPeriodic(const Point2i &position,
particle_t type,
uint time = Time::GetInstance()->Read() - m_last_refresh;
uint tmp = Time::GetInstance()->Read();
- uint delta = uint(m_time_between_add * double(RandomLocal().GetLong(3, 40))
/ 10);
+ MSG_DEBUG("random.get", "ParticleEngine::AddPeriodic(...)");
+ uint delta = uint(m_time_between_add * double(RandomSync().GetLong(3, 40)) /
10);
if (time >= delta) {
m_last_refresh = tmp;
ParticleEngine::AddNow(position, 1, type, upper, angle, norme);
@@ -242,15 +243,19 @@ void ParticleEngine::AddNow(const Point2i &position,
if (particle != NULL) {
- if( norme == -1 )
- tmp_norme = double(RandomLocal().GetLong(0, 5000))/100;
- else
+ if( norme == -1 ) {
+ MSG_DEBUG("random.get", "ParticleEngine::AddNow(...) speed vector
length");
+ tmp_norme = double(RandomSync().GetLong(0, 5000))/100;
+ } else {
tmp_norme = norme;
+ }
- if( angle == -1 )
- tmp_angle = - double(RandomLocal().GetLong(0, 3000))/1000;
- else
+ if( angle == -1 ) {
+ MSG_DEBUG("random.get", "ParticleEngine::AddNow(...) speed vector
angle");
+ tmp_angle = - double(RandomSync().GetLong(0, 3000))/1000;
+ } else {
tmp_angle = angle;
+ }
particle->SetXY(position);
particle->SetOnTop(upper);
diff --git a/src/particles/teleport_member.cpp
b/src/particles/teleport_member.cpp
index aea0545..3e29f42 100644
--- a/src/particles/teleport_member.cpp
+++ b/src/particles/teleport_member.cpp
@@ -21,7 +21,7 @@
#include "particles/teleport_member.h"
#include "particles/particle.h"
-#include <WORMUX_random.h>
+#include "network/randomsync.h"
#include "game/time.h"
#include "graphic/sprite.h"
#include "map/camera.h"
@@ -46,8 +46,10 @@ TeleportMemberParticle::TeleportMemberParticle(const Sprite&
spr, const Point2i&
start = position;
time = Time::GetInstance()->Read();
- sin_x_max = RandomLocal().GetDouble(M_PI_4, 3.0 * M_PI_4);
- sin_y_max = RandomLocal().GetDouble(M_PI_4, 3.0 * M_PI_4);
+ MSG_DEBUG("random.get",
"TeleportMemberParticle::TeleportMemberParticle(...)");
+ sin_x_max = RandomSync().GetDouble(M_PI_4, 3.0 * M_PI_4);
+ MSG_DEBUG("random.get",
"TeleportMemberParticle::TeleportMemberParticle(...)");
+ sin_y_max = RandomSync().GetDouble(M_PI_4, 3.0 * M_PI_4);
Camera::GetInstance()->FollowObject(this, true);
}
--
1.6.0.4
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