Hi, > Hello gentildemon, > > Auria its not at vault. It's sad but I think the slowdown is the result > of switching to the fixedpoint arithmetic for the calculations. > Especially since I had to make the fixedpoint library use a 64 bit > integer as backend to avoid overflows in some cases. > > A lot of wormux code is quite inefficient so that the slowdown is > noticeable for some users. For example the character draw and animation > code is written in a very inefficient way. > > Best regards, > Florian > indeed I would tend to agree with Florian; the build flags used are pretty much exactly the same ones as for previous release
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