wormux-gna
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[Wormux-gna] [bug #17118] menu crash
CARRE
[Wormux-gna] [bug #17118] menu crash
CARRE
[Wormux-gna] [task #7250] better names display
CARRE
[Wormux-gna] [task #7250] better names display
CARRE
[Wormux-gna] [patch #2104] Image aide3
Quentin Bouchereau
[Wormux-gna] [patch #2104] Image aide3
Kurosu
[Wormux-gna] [patch #2104] Image aide3 et aide4
Quentin Bouchereau
[Wormux-gna] [patch #2104] Image aide3 et aide4
Quentin Bouchereau
[Wormux-gna] [patch #2104] Help screen
Quentin Bouchereau
[Wormux-gna] [patch #2104] Help screen
Quentin Bouchereau
[Wormux-gna] [patch #2104] Help screen
Quentin Bouchereau
[Wormux-gna] [patch #2104] Help screen
Quentin Bouchereau
[Wormux-gna] [patch #2104] Help screen
Kurosu
[Wormux-gna] [bug #16834] Assertion on m_last_physical_engine_run on second game
Kurosu
[Wormux-gna] [bug #16834] Assertion on m_last_physical_engine_run on second game
Kurosu
[Wormux-gna] [bug #16834] Assertion on m_last_physical_engine_run on second game
Kurosu
[Wormux-gna] [bug #16834] Assertion on m_last_physical_engine_run on second game
Kurosu
[Wormux-gna] [task #7178] Benchmark menu
Kurosu
[Wormux-gna] [task #7178] Benchmark menu
Kurosu
[Wormux-gna] [task #7178] Benchmark menu
Kurosu
[Wormux-gna] [task #7177] Record games
Kurosu
[Wormux-gna] [bug #16816] Messages too wide cut on small screens
Kurosu
[Wormux-gna] [bug #16816] Messages too wide cut on small screens
Kurosu
[Wormux-gna] [bug #16816] Messages too wide cut on small screens
Kurosu
[Wormux-gna] [bug #16790] Players falling in a hole and being definitevely stuck
Kurosu
[Wormux-gna] [bug #16790] Players falling in a hole and being definitevely stuck
Kurosu
[Wormux-gna] [bug #16790] Players falling in a hole and being definitevely stuck
Kurosu
[Wormux-gna] [bug #16790] Players falling in a hole and being definitevely stuck
Kurosu
[Wormux-gna] [bug #16790] Players falling in a hole and being definitevely stuck
Kurosu
[Wormux-gna] [bug #16786] Camera sometimes goes mayhem
Kurosu
[Wormux-gna] [bug #16786] Camera sometimes goes mayhem
Kurosu
[Wormux-gna] [bug #16786] Camera sometimes goes mayhem
Kurosu
[Wormux-gna] [bug #16786] Camera sometimes goes mayhem
Kurosu
[Wormux-gna] [bug #16785] Incorrect killer in case of death through poison
Kurosu
[Wormux-gna] [bug #16785] Incorrect killer in case of death through poison
Kurosu
[Wormux-gna] [bug #16785] Incorrect killer in case of death through poison
Kurosu
[Wormux-gna] [bug #16742] Wormux freeze
T
[Wormux-gna] [bug #16742] Wormux freeze
Kurosu
[Wormux-gna] [bug #16742] Wormux freeze
Kurosu
[Wormux-gna] [bug #16742] Wormux freeze
Kurosu
[Wormux-gna] [bug #16690] Fails to build on Fedora 13 x86_64
Wart
[Wormux-gna] [bug #16690] Fails to build on Fedora 13 x86_64
Wart
[Wormux-gna] [bug #16690] Fails to build on Fedora 13 x86_64
Robert Clausecker
[Wormux-gna] [bug #16674] member_mvt::SetAngle() - redundant loops?
lampak
[Wormux-gna] [bug #16674] member_mvt::SetAngle() - redundant loops?
lampak
[Wormux-gna] [bug #16674] member_mvt::SetAngle() - redundant loops?
Kurosu
[Wormux-gna] [bug #16674] member_mvt::SetAngle() - redundant loops?
Kurosu
[Wormux-gna] [bug #16624] Another weapon can be selected (and fired) while SuperTux is flying
Kurosu
[Wormux-gna] [bug #16624] Another weapon can be selected (and fired) while SuperTux is flying
Kurosu
[Wormux-gna] [bug #16595] spelling errors
Paul Wise
[Wormux-gna] [bug #16595] spelling errors
Kurosu
[Wormux-gna] [bug #16594] compile warnings
Paul Wise
[Wormux-gna] [bug #16594] compile warnings
Kurosu
[Wormux-gna] [bug #16546] Parachute landing sometimes causes end of turn without damage being received
Kurosu
[Wormux-gna] [bug #16546] Parachute landing sometimes causes end of turn without damage being received
Robert Clausecker
[Wormux-gna] [bug #16535] Exiting quickly the network connection menu then the game crashes it
Kurosu
[Wormux-gna] [bug #16535] Exiting quickly the network connection menu then the game crashes it
Kurosu
[Wormux-gna] [bug #16535] Exiting quickly the network connection menu then the game crashes it
Kurosu
[Wormux-gna] [bug #16535] Exiting quickly the network connection menu then the game crashes it
Kurosu
[Wormux-gna] [bug #16512] The head commander's name field maximum length is too high
YuGiOhJCJ
[Wormux-gna] [bug #16512] The head commander's name field maximum length is too high
Kurosu
[Wormux-gna] [bug #16512] TextBox does not support that takes more place than available for display
Matthieu Fertré
[Wormux-gna] [bug #16512] TextBox does not support that text takes more place than available for display
Matthieu Fertré
[Wormux-gna] [bug #16512] TextBox does not support that text takes more place than available for display
Kurosu
[Wormux-gna] [bug #16390] Crash if changing selected entry in keybindings config.
Robert Clausecker
[Wormux-gna] [bug #16390] Crash if changing selected entry in keybindings config.
Kurosu
[Wormux-gna] [bug #16390] Crash if changing selected entry in keybindings config.
Kurosu
[Wormux-gna] [bug #16390] Crash if changing selected entry in keybindings config.
Kurosu
[Wormux-gna] [bug #16316] Game state becomes inconsistent in network game, synchronization issue
Rhywek
[Wormux-gna] [bug #16316] Game state becomes inconsistent in network game, synchronization issue
Matthieu Fertré
[Wormux-gna] [bug #16316] Game state becomes inconsistent in network game, synchronization issue
Rhywek
[Wormux-gna] [bug #16316] Game state becomes inconsistent in network game, synchronization issue
Matthieu Fertré
[Wormux-gna] [bug #16316] Game state becomes inconsistent in network game, synchronization issue
Rhywek
[Wormux-gna] [bug #16123] Add option to switch between characters by click onto minimap
Robert Clausecker
[Wormux-gna] [bug #16123] Add option to switch between characters by click onto minimap
Kurosu
[Wormux-gna] [bug #16123] Add option to switch between characters by click onto minimap
Kurosu
[Wormux-gna] [task #7103] Do not use exceptions and RTTI
Kurosu
[Wormux-gna] [task #7103] Do not use exceptions and RTTI
Kurosu
[Wormux-gna] [task #7103] Do not use exceptions and RTTI
Kurosu
[Wormux-gna] [task #7103] Do not use exceptions and RTTI
Kurosu
[Wormux-gna] [task #7103] Do not use exceptions and RTTI
Kurosu
[Wormux-gna] [task #7103] Do not use exceptions and RTTI
Kurosu
[Wormux-gna] [task #7103] Do not use exceptions and RTTI
Kurosu
[Wormux-gna] [task #7103] Do not use exceptions and RTTI
Kurosu
[Wormux-gna] [task #7102] Try reducing use of network code.
Kurosu
[Wormux-gna] [task #7102] Try reducing use of network code.
Kurosu
[Wormux-gna] [task #7101] Allow compiling without i18n/NLS support
Kurosu
[Wormux-gna] [task #7101] Allow compiling without i18n/NLS support
Kurosu
[Wormux-gna] [task #7101] Allow compiling without i18n/NLS support
Matthieu Fertré
[Wormux-gna] [patch #1690] Patch to make alpha more usable in maps.
Robert Clausecker
[Wormux-gna] [patch #1690] Patch to make alpha more usable in maps.
Robert Clausecker
[Wormux-gna] [patch #1690] Patch to make alpha more usable in maps.
Robert Clausecker
[Wormux-gna] [patch #1690] Patch to make alpha more usable in maps.
Robert Clausecker
[Wormux-gna] [bug #16104] Grappling Hook Causes Clipping problems
Adrian
[Wormux-gna] [bug #16074] You can fool some turn-ending weapons by using the F# keys.
Robert Clausecker
[Wormux-gna] [bug #16074] You can fool some turn-ending weapons by using the F# keys.
Robert Clausecker
[Wormux-gna] [bug #16074] You can fool some turn-ending weapons by using the F# keys.
Kurosu
[Wormux-gna] [bug #16074] You can fool some turn-ending weapons by using the F# keys.
Matthieu Fertré
[Wormux-gna] [bug #16011] Ammo of parachutes isn't decreased if you avoid to press [space]
Robert Clausecker
[Wormux-gna] [bug #16011] Ammo of parachutes isn't decreased if you avoid to press [space]
Robert Clausecker
[Wormux-gna] [bug #16011] Ammo of parachutes isn't decreased if you avoid to press [space]
Robert Clausecker
[Wormux-gna] [task #7063] Write a new description for the Debian package
Robert Clausecker
[Wormux-gna] [task #7063] Write a new description for the Debian package
Robert Clausecker
[Wormux-gna] [task #7063] Write a new description for the Debian package
Matthieu Fertré
[Wormux-gna] [task #7063] Write a new description for the Debian package
Robert Clausecker
[Wormux-gna] [task #7063] Write a new description for the Debian package
Robert Clausecker
[Wormux-gna] [task #7063] Write a new description for the Debian package
Robert Clausecker
[Wormux-gna] [task #7063] Write a new description for the Debian package
Robert Clausecker
[Wormux-gna] [bug #15991] Crash upon exit
Marianne Gagnon
[Wormux-gna] [bug #15991] Crash upon exit
Kurosu
[Wormux-gna] [bug #15991] Crash upon exit
Kurosu
[Wormux-gna] [bug #15952] Segmentation fault
Marianne Gagnon
[Wormux-gna] [bug #15952] Segmentation fault
Kurosu
[Wormux-gna] [bug #15952] Segmentation fault
Kurosu
[Wormux-gna] [bug #15943] __WORDSIZE is not defined on !linux
Max
[Wormux-gna] [bug #15943] __WORDSIZE is not defined on !linux
Kurosu
[Wormux-gna] [bug #15943] __WORDSIZE is not defined on !linux
Kurosu
[Wormux-gna] [bug #15888] With enough speed, the grapples rope can pass small parts of the terrain.
Robert Clausecker
[Wormux-gna] [bug #15888] With enough speed, the grapples rope can pass small parts of the terrain.
Kurosu
[Wormux-gna] [bug #15888] With enough speed, the grapples rope can pass small parts of the terrain.
Kurosu
[Wormux-gna] [bug #15888] With enough speed, the grapples rope can pass small parts of the terrain.
Matthieu Fertré
[Wormux-gna] [bug #15888] With enough speed, the grapples rope can pass small parts of the terrain.
Kurosu
[Wormux-gna] [bug #15732] angle="xx" is not parsed for weapons in movements.xml
R
[Wormux-gna] [bug #15732] angle="xx" is not parsed for weapons in movements.xml
Kurosu
[Wormux-gna] [bug #15732] angle="xx" is not parsed for weapons in movements.xml
R
[Wormux-gna] [bug #15732] angle="xx" is not parsed for weapons in movements.xml
Matthieu Fertré
[Wormux-gna] [task #6992] Make the AI scalable
Robert Clausecker
[Wormux-gna] [bug #15645] Charging sound is "saved" and played later when you quit the game.
Robert Clausecker
[Wormux-gna] [bug #15634] Game crashes while initialisation phase in game mode blitz
Robert Clausecker
[Wormux-gna] [bug #15634] Game crashes while initialisation phase in game mode blitz
Robert Clausecker
[Wormux-gna] [bug #15607] Server field only allows 16 characters
Gilbert
[Wormux-gna] [bug #15607] Server field only allows 16 characters
Robert Clausecker
[Wormux-gna] [bug #15607] Server field should allow as many characters as possible
Kurosu
[Wormux-gna] [bug #15607] Server field should allow as many characters as possible
Kurosu
[Wormux-gna] [bug #15607] Server field should allow as many characters as possible
Kurosu
[Wormux-gna] [bug #15604] Number of characters is limited to 3 using bugzilla skin.
Robert Clausecker
[Wormux-gna] [bug #15604] Number of characters is limited to 3 using bugzilla skin.
Robert Clausecker
[Wormux-gna] [bug #15604] Number of characters is limited to 3 using bugzilla skin.
CARRE
[Wormux-gna] [bug #15574] Map preview thumbnails are too small on small resolutions
Robert Clausecker
[Wormux-gna] [bug #15574] Map preview thumbnails are too small on small resolutions
Matthieu Fertré
[Wormux-gna] [bug #15543] Automatic Bazooka enables multible 'frenzy fire' in "Unlimited" Gameplay mode
Christopher L. Stanley
[Wormux-gna] [bug #15543] Automatic Bazooka enables multible 'frenzy fire' in "Unlimited" Gameplay mode
Matthieu Fertré
[Wormux-gna] [bug #15543] Automatic Bazooka enables multible 'frenzy fire' in "Unlimited" Gameplay mode
Christopher L. Stanley
[Wormux-gna] [bug #15543] Automatic Bazooka enables multible 'frenzy fire' in "Unlimited" Gameplay mode
Matthieu Fertré
[Wormux-gna] [patch #1502] Fix compile in
David Vas
[Wormux-gna] [patch #1502] Fix compile in
Florian Köberle
[Wormux-gna] [patch #1469] Use fixed point computation
Matthieu Fertré
[Wormux-gna] [patch #1469] Use fixed point computation
Florian Köberle
[Wormux-gna] [patch #1469] Use fixed point computation
Florian Köberle
[Wormux-gna] [patch #1469] Use fixed point computation
Florian Köberle
[Wormux-gna] [bug #15271] Unlimited automatic Bazookas in one round when using full power
Kay Jugel
[Wormux-gna] [bug #15271] Unlimited automatic Bazookas in one round when using full power
Matthieu Fertré
[Wormux-gna] [bug #15271] Unlimited automatic Bazookas in one round when using full power
Matthieu Fertré
[Wormux-gna] [bug #15270] Bazooka does more damage then it should
Kay Jugel
[Wormux-gna] [bug #15270] Bazooka does more damage then it should
Matthieu Fertré
[Wormux-gna] [bug #15270] Bazooka does more damage then it should
Matthieu Fertré
[Wormux-gna] [bug #15269] Grapple decreased without actual using it
Kay Jugel
[Wormux-gna] [bug #15269] Grapple decreased without actual using it
Paul Smits
[Wormux-gna] [bug #15269] Grapple decreased without actual using it
Matthieu Fertré
[Wormux-gna] [bug #15268] Falling Damage "saved" while grappling and dealt later
Kay Jugel
[Wormux-gna] [bug #15268] Falling Damage "saved" while grappling and dealt later
Matthieu Fertré
[Wormux-gna] [bug #15238] Shoot loading stops as soon as user pushes shift key
Matthieu Fertré
[Wormux-gna] [bug #15238] Shoot loading stops as soon as user pushes shift key
Kurosu
[Wormux-gna] [bug #15238] Shoot loading stops as soon as user pushes shift key
Kurosu
[Wormux-gna] [bug #15238] Shoot loading stops as soon as user pushes shift key
Kurosu
[Wormux-gna] [bug #15220] Minimap water not well synchronized with real water
Paul Smits
[Wormux-gna] [bug #15220] Minimap water not well synchronized with real water
Matthieu Fertré
[Wormux-gna] [bug #15220] Minimap water not well synchronized with real water
Paul Smits
[Wormux-gna] [bug #15220] Minimap water not well synchronized with real water
Matthieu Fertré
[Wormux-gna] [bug #15220] Minimap water not well synchronized with real water
Kurosu
[Wormux-gna] [bug #15220] Minimap water not well synchronized with real water
Matthieu Fertré
[Wormux-gna] [task #6927] Better ingame interface
CARRE
[Wormux-gna] [task #6927] Better ingame interface
CARRE
[Wormux-gna] [task #6927] Better ingame interface
CARRE
[Wormux-gna] [task #6927] Better ingame interface
CARRE
[Wormux-gna] [task #6927] Better ingame interface
Kurosu
[Wormux-gna] [task #6927] Better ingame interface
CARRE
[Wormux-gna] [bug #15182] Game master sometimes don't wait for the other player.
Florian Köberle
[Wormux-gna] [bug #15182] Game master sometimes doesn't wait for the other player.
Florian Köberle
[Wormux-gna] [bug #15182] Game master sometimes doesn't wait for the other player.
Florian Köberle
[Wormux-gna] [bug #15181] Grapple sometimes causes desynchronization of network games.
Florian Köberle
[Wormux-gna] [bug #15181] Grapple sometimes causes desynchronization of network games.
Florian Köberle
[Wormux-gna] [bug #15181] Grapple sometimes causes desynchronization of network games.
Florian Köberle
[Wormux-gna] [bug #15181] Grapple sometimes causes desynchronization of network games.
Florian Köberle
[Wormux-gna] [task #6926] be abble to cancel in network chat
CARRE
[Wormux-gna] [task #6926] be abble to cancel in network chat
Matthieu Fertré
[Wormux-gna] [bug #15177] Regression: Last shotgun can't shoot twice.
Florian Köberle
[Wormux-gna] [bug #15177] Regression: Last shotgun can't shoot twice.
Florian Köberle
[Wormux-gna] [bug #15177] Regression: Last shotgun can't shoot twice.
Florian Köberle
[Wormux-gna] [bug #15172] Don't drop boxes directly over a character
non-empty real name
[Wormux-gna] [bug #15172] Don't drop boxes directly over a character
Matthieu Fertré
[Wormux-gna] [bug #15172] Don't drop boxes directly over a character
Kurosu
[Wormux-gna] [bug #15166] Continuous chat
Frédéric Bertolus
[Wormux-gna] [bug #15165] Automatic bazooka don't work without target
Frédéric Bertolus
[Wormux-gna] [bug #15165] Automatic bazooka don't work without target
Matthieu Fertré
[Wormux-gna] [bug #15165] Automatic bazooka don't work without target
Matthieu Fertré
[Wormux-gna] [bug #15160] Player numbers are wrong in games hosted by a headless server.
Florian Köberle
[Wormux-gna] [bug #15160] Player numbers are wrong in games hosted by a headless server.
Florian Köberle
[Wormux-gna] [bug #15160] Player numbers are wrong in games hosted by a headless server.
Florian Köberle
[Wormux-gna] [bug #15159] Assertions fail if the game master tries to start the game on a headless server when all but one player are ready.
Florian Köberle
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