Hi Kristof I tried doing that in the html but the JS fails to work. I think I need to change the JS itself but I do not know how to. These are the common image JS DW which I have in my JS file.
 
function MM_preloadImages() { //v3.0
  var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
    var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
    if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src="">}
 
function MM_swapImgRestore() { //v3.0
  var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src="">}
 
function MM_findObj(n, d) { //v4.01
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
  if(!x && d.getElementById) x=d.getElementById(n); return x;
}
 
function MM_swapImage() { //v3.0
  var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
   if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src="">}
 
With Regards
Jaime Wong
~~~~~~~~~~~~~~~~~~~~~~~~~~
SODesires Design Team
~~~~~~~~~~~~~~~~~~~~~~~~~~
 
-------Original Message-------
 
Date: 04/18/04 22:04:18
Subject: Re: [WSG] Making Dreamweaver's Rollover JS accessible
 
Jaime Wong wrote:
>
> Dreamweaver' common set of JS for rollover images are using 'onmouseover' i
> e. MM_swapImage JS.
>
> I wanted to make it more accessible by using 's _javascript_ here]
 
DW puts the straight into the html, right?
Then this is what you've got:
  
This is what you need to add:
  
 
I guess that should work.
 
 
--
Kristof
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