Hi Greg,

I refer to qtenv-build-wsjtx.cmd this is a my typo

The script is only partially evolved on problem.
As manual modification of script do not full solve the problem some 
search bring me to CMakeLists.txt:

#
# decide if we are bundling kvasd (non-FOSS)
#
CMAKE_DEPENDENT_OPTION (WSJT_INCLUDE_KVASD "Include kvasd in the 
package." OFF
   "NOT is_debug_build" ON)

So seems that in debug the kvasd is downloaded.

Probably the kvasd full removing is a "next step" but the new decoder 
work better.

73's
Sandro
IW3RAB

Il 18/11/2015 16:01, Greg Beam ha scritto:
> Hi Sandro,
>
> First, KVASD is not longer needed for ^\branches\wsjtx (ex v1.6.1, now
> v1.7.0), which is built with qtenv-wsjtx.cmd, so that need to be
> removed, though I don't think it's hurting anything to have it download
> in the meantime. That was an oversight on my part and will be removed on
> the next update.
>
> This command / file: qtenv-build-wsprx.cmd has nothing to do with WSJTX.
> Did you find a place where this is being called out in the WSJT-X build
> scripts ?
>
>
> 73's
> Greg, KI7MT
>
> On 11/18/2015 04:10, Alessandro Gorobey wrote:
>> Hi All,
>>
>> I have a misunderstanding on win32 build scripts.
>> build-wsjtx (qtenv-build-wsprx.cmd) have reintroduced in cmake -D
>> WSJT_INCLUDE_KVASD=ON
>> It is something desired or a typo?
>>
>> 73
>> Sandro
>> IW3RAB
>
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