Jeremy O'Donoghue schrieb: > On 25 May 2011 21:04, Joel Shellman <j...@mentics.com > <mailto:j...@mentics.com>> wrote: > > What would it take to get full support for OpenGL in wxHaskell? My > understanding is that wxWidgets supports it, we just need the Haskell > binding for it, right? And I think it used to be there in a previous > version of wxHaskell. > > > Putting support for OpenGL canvas into wxHaskell is very > straightforward. I could do the code in about an hour.
Would it be possible to implement this in a separate package? wx-opengl or so? I didn't need OpenGL support so far. ------------------------------------------------------------------------------ vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data protection. Download your free trial now. http://p.sf.net/sfu/quest-d2dcopy1 _______________________________________________ wxhaskell-users mailing list wxhaskell-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxhaskell-users