k. holwerda wrote:



Francesco Montorsi wrote:


-> fixed wxLua.dsw

app_wxlua complains in batch build that it can not find wxluasocket.lib, but the second time it is oke,
I think this is a dependency problem.

--------------------Configuration: app_wxlua - Win32 Debug--------------------
Compiling resources...
Compiling...
lconsole.cpp
wxlua.cpp
Generating Code...
Linking...
LINK : fatal error LNK1104: cannot open file "wxluasocket.lib"
Error executing link.exe.


Can the default configuration be set to debug? Or is this not best?



After setting WXSTEDIT correctly, i still get, and doing:

// If you get an error on this line, maybe you forgot to copy
//   include/wx/stedit/setup0.h to include/wx/stedit/setup.h ?

I get this:

--------------------Configuration: app_wxluaedit - Win32 Debug--------------------
Linking...
LINK : fatal error LNK1104: cannot open file "wxmsw26d_stedit.lib"
Error executing link.exe.

wxluaedit.exe - 1 error(s), 0 warning(s)

BTW what did i see when compiling wxstedit, yecka there it is again ;-)

--------------------Configuration: wxstedit - Win32 Debug--------------------
Compiling resources...
Compiling...
wxstedit.cpp
Linking...
LINK : warning LNK4098: defaultlib "MSVCRT" conflicts with use of other libs; use /NODEFAULTLIB:library

wxstedit.exe - 0 error(s), 1 warning(s)


My stedit produces libraries steditd.lib and stedit.lib, do i need an update there?
Anyway i renamed them, but same problem,

I think ( i am sure )  you need to add:

/libpath:"$(WXSTEDIT)\lib"


Oke running app_wxluaedit gives me ( this must be because of the swicth problem again ):

NTDLL! 77f767cd()
NTDLL! 77f6a6a0()
KERNEL32! 77e6c7c4()
_CrtIsValidHeapPointer(const void * 0x01222d08) line 1697
_free_dbg_lk(void * 0x01222d08, int 1) line 1044 + 9 bytes
_free_dbg(void * 0x01222d08, int 1) line 1001 + 13 bytes
free(void * 0x01222d08) line 956 + 11 bytes
wxListKey::~wxListKey() line 379 + 15 bytes
wxListBase::Append(const char * 0x00b5089c, void * 0x00c47760 class wxClassInfo wxLuaShell::ms_classInfo) line 273 wxObjectList::Append(const char * 0x00b5089c, void * 0x00c47760 class wxClassInfo wxLuaShell::ms_classInfo) line 1122 + 30 bytes wxHashTable::Put(const char * 0x00b5089c, wxObject * 0x00c47760 class wxClassInfo wxLuaShell::ms_classInfo) line 485
wxClassInfo::Register() line 245
wxClassInfo::wxClassInfo(const char * 0x00b5089c, const wxClassInfo * 0x00c483c0 class wxClassInfo wxSTEditorShell::ms_classInfo, const wxClassInfo * 0x00000000, int 472, wxObject * (void)* 0x00000000) line 77
$E391() line 48 + 32 bytes
$E395() + 8 bytes
_initterm(void (void)* * 0x00b4d10c $S396, void (void)* * 0x00b4e8a8 ___xc_z) line 525
WinMainCRTStartup() line 274 + 15 bytes
KERNEL32! 77e8141a()


It looks like the problem is in wxstedit all the time ( which i am using in wxArt2D too ).

Hope you can fix this.

app_wxlua complains about wxStryledTextCtrl being nill, which is a lua problem i think.

Coming closer to perfect ;-)

regards,

Klaas




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