k. holwerda wrote:
Francesco Montorsi wrote:
-> fixed wxLua.dsw
app_wxlua complains in batch build that it can not find wxluasocket.lib,
but the second time it is oke,
I think this is a dependency problem.
--------------------Configuration: app_wxlua - Win32
Debug--------------------
Compiling resources...
Compiling...
lconsole.cpp
wxlua.cpp
Generating Code...
Linking...
LINK : fatal error LNK1104: cannot open file "wxluasocket.lib"
Error executing link.exe.
Can the default configuration be set to debug? Or is this not best?
After setting WXSTEDIT correctly, i still get, and doing:
// If you get an error on this line, maybe you forgot to copy
// include/wx/stedit/setup0.h to include/wx/stedit/setup.h ?
I get this:
--------------------Configuration: app_wxluaedit - Win32
Debug--------------------
Linking...
LINK : fatal error LNK1104: cannot open file "wxmsw26d_stedit.lib"
Error executing link.exe.
wxluaedit.exe - 1 error(s), 0 warning(s)
BTW what did i see when compiling wxstedit, yecka there it is again ;-)
--------------------Configuration: wxstedit - Win32
Debug--------------------
Compiling resources...
Compiling...
wxstedit.cpp
Linking...
LINK : warning LNK4098: defaultlib "MSVCRT" conflicts with use of other
libs; use /NODEFAULTLIB:library
wxstedit.exe - 0 error(s), 1 warning(s)
My stedit produces libraries steditd.lib and stedit.lib, do i need an
update there?
Anyway i renamed them, but same problem,
I think ( i am sure ) you need to add:
/libpath:"$(WXSTEDIT)\lib"
Oke running app_wxluaedit gives me ( this must be because of the swicth
problem again ):
NTDLL! 77f767cd()
NTDLL! 77f6a6a0()
KERNEL32! 77e6c7c4()
_CrtIsValidHeapPointer(const void * 0x01222d08) line 1697
_free_dbg_lk(void * 0x01222d08, int 1) line 1044 + 9 bytes
_free_dbg(void * 0x01222d08, int 1) line 1001 + 13 bytes
free(void * 0x01222d08) line 956 + 11 bytes
wxListKey::~wxListKey() line 379 + 15 bytes
wxListBase::Append(const char * 0x00b5089c, void * 0x00c47760 class
wxClassInfo wxLuaShell::ms_classInfo) line 273
wxObjectList::Append(const char * 0x00b5089c, void * 0x00c47760 class
wxClassInfo wxLuaShell::ms_classInfo) line 1122 + 30 bytes
wxHashTable::Put(const char * 0x00b5089c, wxObject * 0x00c47760 class
wxClassInfo wxLuaShell::ms_classInfo) line 485
wxClassInfo::Register() line 245
wxClassInfo::wxClassInfo(const char * 0x00b5089c, const wxClassInfo *
0x00c483c0 class wxClassInfo wxSTEditorShell::ms_classInfo, const
wxClassInfo * 0x00000000, int 472, wxObject * (void)* 0x00000000) line 77
$E391() line 48 + 32 bytes
$E395() + 8 bytes
_initterm(void (void)* * 0x00b4d10c $S396, void (void)* * 0x00b4e8a8
___xc_z) line 525
WinMainCRTStartup() line 274 + 15 bytes
KERNEL32! 77e8141a()
It looks like the problem is in wxstedit all the time ( which i am using
in wxArt2D too ).
Hope you can fix this.
app_wxlua complains about wxStryledTextCtrl being nill, which is a lua
problem i think.
Coming closer to perfect ;-)
regards,
Klaas
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