Hi everyone,

I am thinking a solution but not yet implemented to
test it. I use wxApp to hold the data. So in MyApp
class I add two methods:

void SetGlobalObj(wxLuaState* );
void GetGlobalObj(wxLuaState* );

In SetGlobal I will get the lua table or light user
data (it could be a table / or lightuserdata from a
lua state.) Then set a member of MyAPP (which could be
an r array or pointer) to hold the references. In
GetGlobalObj I will push these pointer into a global
lua table so in lua code (another lua state) I will
get the references. After that I will dynamiccast to
the wx class type and use it.

So in second lua state call wxGetApp() and cast it to
MyApp() then call GetGlobalObj(**)

The purpose for now in my app is to use an already
contructed wxSocket and pass it to the new thread that
use different lua state. But if the above is correct
then I can see some other usage as well.

Any comment on it or I am just crazy :-)

Cheers,


S.KIEU

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--- Begin Message ---
Hi everyone,

In C++ code I create two separated wxLuaState and I
want them to have the same global variables (which
means from both luas script run by each state I can
access one same global variables.

Is it possible and if yes how? Thanks you very much.

Kind regards,

 

S.KIEU

Send instant messages to your online friends http://au.messenger.yahoo.com 

--- End Message ---
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