John Labenski <[EMAIL PROTECTED]> writes:

> > Debug Unicode Multilib
> > LINK : fatal error LNK1181: cannot open input file 'wxlua_msw28ud_wxlua.lib'
> > add C:\Programs\wxWidgets\wxLua\lib\vc_lib\ path
> > -------------- compile
> > LINK : fatal error LNK1181: cannot open input file 'wxmsw28ud_xrc.lib'
> > add path C:\Programs\wxWidgets\lib\vc_lib\
> 
> This is probably not appropriate, mixing dll and static lib builds.
> What are you using to build wxLua? The *.sln files?

I simply create a solution and compile unicode multilib.
> 
> There are a couple things you can try:
> 
> 1) Use "Batch build" in both wxLua and wxWigets to make sure that
> these two missing libs are compiled. Sometimes for dlls you have to

The libs are compiled I check and they are there, just the directory are missing
from the additional library in the linker.

> 
> 2) Could you try to load wxLua/build/msvc6/wxLua.dsw and let it
> convert it to a sln file and see if that works.
> 
This is what I did.
> > >
> > > > cannot link with wxAppInitializer now this is somewhat more obscure.
> > >
> > -------------- compile
> 
> This sounds like a bad wxWidgets build. Has anything changed since it
> last worked? If not, I bet the problem is because you've mixed dll and
> static lib builds, see above. When you build as a dll the
> WXDLLEXPORT_XXX defines are set appropriately, for static libs they're
> defined to nothing and so the functions aren't exported (and therefore
> "missing")
> 
I simply use default everywhere except for using unicode.
I think something happen when the dsw is turned into an sln.

> 
> ps. I just tried it again w/ MSVC6 and wxWidgets 2.8.4 with no problems.
> 

Never got it working on 7, always removed it from the build.

I will compile it with 6 and see what happen.



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