Hi John,

I found that on windows it did work, so started all over again on Linux with a 
clean build, which solved it.
I think it must have bin a linking issue.
Still thanks for the handy tips.

I extended for my app the following line in bindings.wx.lua, to see my own 
bindings:

wxlua_tables = { "wxlua", "wx", "wxstc", "wxart2d" }

Next just run the script from my app, really nice!

Thanks,

Klaas

John Labenski wrote:

> 
> This looks right too, try this to show if they're installed
> 
> for k, v in pairs(wx.a2dRestrictionEngine) do print(k, v) end
> 
> or if you link the wxluasocket library, run this to show all of the
> items in the lua _G (global) table.
> 
> wxlua.LuaStackDialog()
> 
> or run samples/bindings.wx.lua to look a little closer at the bindings.
> 
> and... check that they're actually installed, they should be in the
> cpp file generated with the same name as the .i file where you
> declared the %class a2dRestrictionEngine. Probably just grep for the
> enums to see if they're there.



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