On Wed, Apr 2, 2008 at 2:51 PM, Ryan Pusztai <[EMAIL PROTECTED]> wrote:
> On Wed, Apr 2, 2008 at 12:57 AM, John Labenski <[EMAIL PROTECTED]> wrote:
>
> > On the other hand, why not just use a staticly built wxLuaFreeze as
> > your Lua executable? It is the minimal version of a wxLua program and
> > can run any Lua program that lua.exe can. Is there any reason to want
> > to dynamically load wx.dll?
>
> I have created my own custom application that uses the Lua module loading
> mechanism, so it is very useful in this case. Also in this case wxLuaFreeze
> is not good enough to run my code written for my custom application. One of
> the beautiful things about Lua is this idea of "plug-ins" / modules. This
Ok, yes it does make sense to use the shared lib if you're going to
have multiple programs running.
> has been quite a pain for me to get working, or even build wxLua using your
> shipped build files. I need a single dll or the same monolithic static
> library. Do you have any help is this case?
Try to explain your problems. You are right that, currently we do not
have a build to create a single monolithic wx.dll as I am not sure how
to persuade Bakefile to generate something like that (at least not
yet, but I do see the advantage of having that build so I will work on
it).
Regards,
John
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