John Labenski <jlaben...@...> writes:
>
> On Fri, Aug 7, 2009 at 5:17 AM, Andre<ar...@...> wrote:
> > SourceForge.net <nore...@...> writes:
> >
> >> Basis to build a simple game using either keyboard or joystick.
> >
> > Maybe this could be added to the examples.
>
> That is very cool. I'd be happy to add it. I like that you use a
> little object orientated programming and I've wanted to add a sample
> to show how to do it for awhile.
>
> Some questions and comments...
>
> 1) What is the difference between the walls (the rectangles) and the
> yellow squares (are they suns?)? Are you supposed to die when you hit
> the suns?
The rectangle occupy an entier square where no one can go.
>
> 2) You might want to personify the game a little. Make you into a
> little guy shaped figure and the goal a hamburger, a coin, or
> something that's still small, but recognizable as what you're trying
> to get at.
>
Yes this would be good.
> 3) Harder levels could increase the length of the walls so they'll be
> more likely to intersect and block you, but if the logic to do this is
> totally different then don't worry about this. The hardest level isn't
> that hard. :)
>
I could do that without a lot of trouble. I do not play video games so I am a
very poor tester.
> 4) Make the menu for difficulty with wxMenu::AppendRadioItem().
>
That woudd be much nicer.
> 5) Some typos or language differences from English. "wallTickness", "witdth"
>
oops those second language are a pain. Mind you I could not spell in my first
one either :)
I will fix it, when I have time and repost a new version. Will be a while I am
away.
> Thanks!
> John
>
PS: Where you able to test it on Unix?
Thanks
Andre
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