Hi, I've tested the Win32 PPM's and they work fine.
I wanted to see if I could use the dev packages with the simplest of mingw32 installs and no manual setting of include or lib paths. Alien::wxWidgets::Config::msw_2_8_3_uni_mslu_gcc_3_4 has your build environment path for 'include_path', 'link_libraries' etc. With a little hand hacking to change the path to a default 'c:\perl\site\lib', I can then compile Wx-ActiveX & Wx-GLCanvas with a basic mingw32 install and a straightforward perl Makefile.PL dmake dmake test dmake install It might be worth considering just hand editing the paths in Alien::wxWidgets::Config::msw_2_8_3_uni_mslu_gcc_3_4 in your blib to 'c:\perl\site\lib' before packaging as a ppm. That would mean everything would work 'out of the box' for the vast majority of installs without having to make any changes to Alien::wxWidgets at this point in time. Regards Mark Mattia Barbon wrote: > Hi, > it'd be nice if somebody other than me tested them and > confirmed they work :-) > > http://www.barbon.org/wxperl/0.76 > > You can find > - OS X 10.4 Universal binaries (Intel + PPC), Unicode > - Win32 ActivePerl 5.8, ANSI and Unicode (with MSLU) > - Fedora 7, Unicode (+ SRPM) > > Everything is compiled against wxWidgets 2.8.3, > using the build hac... scripts under dist-tools. > > Best regards, > Mattia
