Hi,

I've tested the Win32 PPM's and they work fine.

I wanted to see if I could use the dev packages with the simplest of mingw32 
installs and no manual setting of include or lib paths.

Alien::wxWidgets::Config::msw_2_8_3_uni_mslu_gcc_3_4
has your build environment path for 'include_path', 'link_libraries' etc. With 
a little hand hacking to change the path to a default 'c:\perl\site\lib', I can 
then compile Wx-ActiveX & Wx-GLCanvas with a basic mingw32 install and a 
straightforward

perl Makefile.PL
dmake 
dmake test
dmake install

It might be worth considering just hand editing the paths in 
Alien::wxWidgets::Config::msw_2_8_3_uni_mslu_gcc_3_4 in your blib to 
'c:\perl\site\lib' before packaging as a ppm.
That would mean everything would work 'out of the box' for the vast majority of 
installs without having to make any changes to Alien::wxWidgets at this point 
in time.

Regards

Mark


Mattia Barbon wrote:
>   Hi,
> it'd be nice if somebody other than me tested them and
> confirmed they work :-)
> 
> http://www.barbon.org/wxperl/0.76
> 
>   You can find
> - OS X 10.4 Universal binaries (Intel + PPC), Unicode
> - Win32 ActivePerl 5.8, ANSI and Unicode (with MSLU)
> - Fedora 7, Unicode (+ SRPM)
> 
>   Everything is compiled against wxWidgets 2.8.3,
> using the build hac... scripts under dist-tools.
> 
> Best regards,
> Mattia

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