Hey Dodger, I'm with Mike at Donor.com -- I maintain the script he
just shared with y'all, so ping me with any questions.  It does a
whole lot of things, and you might only need to understand a few bits
of it to make one that works for you.

On Mon, Nov 10, 2008 at 8:56 PM, Mike Schroeder<m...@donor.com> wrote:
> I've attached our build_osx.sh script that will build a .app and package it
> as a DMG.  We chose to include Perl and all the Wx libs rather than trying
> to rely on any existing libraries on a machine. It makes the install file
> fibber, but much more reliable.
>
> For linux, we use makeself (http://megastep.org/makeself/) and for Windows,
> we use Inno Setup (http://www.jrsoftware.org/isinfo.php).
>
> These build "launchers" for the various platforms that contain all the
> platform specific binaries, etc.  Each launcher can then fetch all the Pure
> Perl wxPerl code for the actual frames and dialogs using somethign like
> LWP->mirror() as collections of PAR files.
>
> Hope that helps.
>
> Mike.
>
> On Mon, Nov 10, 2008 at 5:30 PM, Dodger <el.dodg...@gmail.com> wrote:
>>
>> 2008/11/10 Mike Schroeder <m...@donor.com>:
>> > Are you asking about how to write a wxPerl application for OS X? or how
>> > to
>> > package up a wxPerl application as a .app file and distribute it in a
>> > dmg?
>> > We have a shell script that helps us build the .app and bundle it up as
>> > a
>> > dmg that we can share if that is what you are asking.
>>
>> Well, I was mostly asking the latter. However, if there's anything
>> special I have to do regarding the former, that'd be good to know,
>> too.
>>
>> (I know how to make a DMG or PKG of course, it's just the "what all is
>> expected in the .app directory, and so on)
>>
>> --
>> Dodger
>
>

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