Sent from my iPhone...

> On Mar 29, 2015, at 15:03, René J.V. Bertin <[email protected]> wrote:
> 
>> On Sunday March 29 2015 14:15:20 Jeremy Huddleston Sequoia wrote:
>> 
>> You can run 'nm -m /opt/local/share/qt5/plugins/platforms/libqxcb.dylib | 
>> grep OpenGL' to see if there is anything actually using the OpenGL.framework 
>> link.  However, this linking is certainly not the source of your problems.
> 
> It's not like that doesn't produce any output, but judging from the mangled 
> names they're all Qt functions (OpenGL.framework is written in C I presume?)
> 
>>> But that would just be the xcb plugin. The host applications will still be 
>>> linked against {OpenGL,AGL}.framework, at least as long as I just build the 
>>> xcb platform plugin as an alternative for a Qt install that uses Cocoa by 
>>> (and as the supported) default.
>> 
>> Then that's a bug in how the application is linking and would need to be 
>> fixed there as well.
> 
> Erm, no, I wouldn't call that a bug in the linking. It's more that Qt5's 
> platform plugin architecture apparently hasn't been conceived to support 
> platforms that use/require different OpenGL libraries. For that to work Qt 
> would either have to encapsulate all OpenGL functions in the platform plugin, 
> or load the libraries dynamically.

Call it what you want, the fact is that "whatever" causes the executable to 
link with '-framework OpenGL' is making incorrect assumptions.

> R.

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