On the other hand one can still distribute MacOSX applications without going the the AppStore.
To go thru the AppStore you would need basically to rewrite the whole user interface, every few years to match the current fashion. As the OP mentioned this is not the main concern of the users of this software. -- __Pascal Bourguignon__ > On 14 Mar 2016, at 19:50, Ken Thomases <[email protected]> wrote: > >> On Mar 14, 2016, at 12:30 PM, Filhol Alain <[email protected]> wrote: >> >> Is it possible to publish an X11 based application to the App Store ? > > Almost certainly not. From the Mac App Store Review Guidelines > <https://developer.apple.com/app-store/review/guidelines/mac/#functionality>: > > "2.24 Apps that use deprecated or optionally installed technologies (e.g., > Java, Rosetta) will be rejected" > > XQuartz is optionally installed. > > > It may be possible to build an app that was itself an X server — basically, a > modified build of XQuartz itself — that launched the X client program to run > against that built-in server. Getting the X server working in the sandbox > may be difficult. Enabling the client to connect to the server via Unix > domain socket will require some special handling, since sandboxed apps have > tight restrictions on connecting to Unix domain sockets. Etc. > > Regards, > Ken > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > X11-users mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/x11-users/pjb%40informatimago.com > > This email sent to [email protected]
_______________________________________________ Do not post admin requests to the list. They will be ignored. X11-users mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/x11-users/archive%40mail-archive.com This email sent to [email protected]
