Actually I remember now that I saw that OpenGL remains in a YouTube video here:

https://www.youtube.com/watch?v=XfhAtxdLDLM 
<https://www.youtube.com/watch?v=XfhAtxdLDLM>

So I am not sure if it is true. But he says so.

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Maximilian Ebert
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> On Jun 26, 2020, at 9:43 PM, Maximilian Ebert <[email protected]> wrote:
> 
> I saw in the documentation that OpenGL will ship with ARM64 Big Sur.
> 
> ------
> Maximilian Ebert
> Application Scientist
> Chemical Computing Group | www.chemcomp.com <http://www.chemcomp.com/> 
> [email protected] <mailto:[email protected]> | +1 (514) 393-1055 For 
> support inquiries: [email protected] <mailto:[email protected]>
> 
> 
> ------
> Chemical Computing Group | www.chemcomp.com <http://www.chemcomp.com/>  | 
> 910-1010 Sherbrooke W., Montreal QC H3A 2R7, Canada | +1 514 393 1055
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> Manage Communications: www.chemcomp.com/Manage_Subscription.htm 
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> 
>> On Jun 26, 2020, at 4:35 PM, JF Mezei via X11-users 
>> <[email protected] <mailto:[email protected]>> wrote:
>> 
>> Couple of generic comments:
>> 
>> Since ARM and Intel share little-endian and 64 bits, the code should
>> compile cleanly.
>> 
>> However, Apple has mentioned that it will be using its own graphics
>> cards on the new ARM-based Macs I am more concerned about whether the
>> graphical API used by XQuartz continues to be supported.
>> 
>> 
>> What is interesting is that in the keynote, Craig F explicitely
>> mentioned unix applications will be supported, and they also provided a
>> list of public do,ain apps they had already ported. I would have to go
>> back to that 2 secodn slide to see of Xquartz was there. I had just
>> spotted ffmpeg.
>> 
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