https://help.openstreetmap.org/questions/11949/server-spec-for-running-osm

I run a private tile server for the entire planet in an 8GB virtual machine with access to 4 cores on my own server. It has the postgres DB spread out over three 250GB SSD drives (three because I filled two and ended up with a week's worth of trying to recover and get my updates running again).

But running the tile server is the (relatively) easy part. It's building the tile server to start with that was hard. I gave my VM 28GB of RAM (anything less resulted in the planet import failing) and it ran for 3+ days, yes 24x3 hours, to get the initial planet imported. And then another 1-2 days to catch up the deltas since that planet dump.

You can see the munin graphs of my tile server VM at the following URL although I see that my disk access graphs aren't working (again)...

http://ldeffenb.dnsalias.net:6360/munin/localdomain/localhost.localdomain/index.html

My under-development APRSISMO APRS client for Android only accesses tiles from this tile server because I don't want potential coding errors to hit the main tile servers. This server is also my ace-in-the-hole if APRSISCE/32's OSM tile server access is ever blocked.

Lynn (D) - KJ4ERJ - Author of APRSISCE for Windows Mobile and Win32



On 9/19/2014 10:30 AM, Jason KG4WSV wrote:
On the subject of OSM, has anyone looked at requirements for the
rendering server?  Is a ras-bone or beagle-pi powerful enough to run
it?

Got one of these on my desk, 4x the price of a beagle bone, but
probably more than 4x the resources:

https://developer.nvidia.com/jetson-tk1


-Jason
kg4wsv
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