one named mari0.xboxdrv, had force-feedback = true and it didn't recognize 
it, I went through one by one and it was that because i added that recently

On Thursday, March 12, 2015 at 6:57:01 PM UTC-4, ZeeNoodleyGamer wrote:
>
> root@e-code:/home/ken/.xbox-configs/configs# cat *.xboxdrv
> # Supports the default controls in the way I thought was logical. 
> # 
> # A is jump
> # B is sneak
> # X is drop
> # Y is chat
> # Scroll with the DPAD
> # RT is left click
> # LT is right click
> # Left joystick is WASD
> # Right joystick is Mouse
>  
> [xboxdrv]
> ui-clear = true
> trigger-as-button = true
> silent = true
> force-feedback = true 
>
> [ui-axismap]
> x1=KEY_A:KEY_D
> y1=KEY_W:KEY_S
> x2^dead:4000 = REL_X:750:-1
> y2^dead:4000 = REL_Y:750:-1
>  
>  
> #trigger^invert = rel-repeat:REL_WHEEL:1:50
>  
>  
>  
>  
>  
> [ui-buttonmap]
> a = KEY_SPACE
> b = KEY_LEFTSHIFT
> x = KEY_D
> y = KEY_C
> lt = BTN_RIGHT
> rt = BTN_LEFT
>  
> # rb = KEY_PAGEDOWN
> # lb = KEY_PAGEUP
>  
> # tl = KEY_BACKSPACE
> # tr = KEY_SPACE
>  
> [ui-buttonmap]
> # dl = KEY_LEFT
> # dr = KEY_RIGHT
> du = rel:REL_WHEEL:-1:500
> dd = rel:REL_WHEEL:1:500
>  
> # lt = KEY_VOLUMEDOWN
> # rt = KEY_VOLUMEUP
>  
> [ui-buttonmap]
> start = KEY_ESC
> back  = KEY_ESC
> # guide = KEY_ESC
>  
>
> # Supports the default controls in the way I thought was logical. 
> # 
> # A is jump
> # B is sneak
> # X is drop
> # Y is chat
> # Scroll with the DPAD
> # RT is left click
> # LT is right click
> # Left joystick is WASD
> # Right joystick is Mouse
>  
> [xboxdrv]
> ui-clear=true
> trigger-as-button = true
> silent = true
>  
> [ui-axismap]
> x1=KEY_A:KEY_D
> y1=KEY_W:KEY_S
> x2^dead:4000 = REL_X:750:-1
> y2^dead:4000 = REL_Y:750:-1
>  
>  
> #trigger^invert = rel-repeat:REL_WHEEL:1:50
>  
>  
>  
>  
>  
> [ui-buttonmap]
> a = KEY_SPACE
> b = KEY_LEFTSHIFT
> x = KEY_D
> y = KEY_C
> lt = BTN_RIGHT
> rt = BTN_LEFT
>  
> # rb = KEY_PAGEDOWN
> # lb = KEY_PAGEUP
>  
> # tl = KEY_BACKSPACE
> # tr = KEY_SPACE
>  
> [ui-buttonmap]
> # dl = KEY_LEFT
> # dr = KEY_RIGHT
> du = rel:REL_WHEEL:-1:500
> dd = rel:REL_WHEEL:1:500
>  
> # lt = KEY_VOLUMEDOWN
> # rt = KEY_VOLUMEUP
>  
> [ui-buttonmap]
> start = KEY_I
> back  = KEY_ESC
> # guide = KEY_ESC
>  
> # EOF #
> # Mouse Emulation
> # ===============
> #
> # This configuration file emulates a mouse. The left stick controls
> # the cursor, the right stick becomes a horizontal and vertical scroll
> # wheel, the dpad acts as cursor keys, the start and back buttons
> # become forward and back buttons, the guide button escape and LB and
> # RB become page up and page down and the face button act as mouse
> # button.
>
> [xboxdrv]
> ui-clear=true
>
>
> [ui-axismap]
> x1^dead:4000 = REL_X:750:-1
> y1^dead:4000 = REL_Y:750:-1
>
> # y2^dead:6000^invert = REL_WHEEL:5:100
> # x2^dead:6000 = REL_HWHEEL:5:100
> # trigger^invert=REL_WHEEL:5:100
>
> y2^dead:6000^invert = rel-repeat:REL_WHEEL:1:50
> x2^dead:6000 = rel-repeat:REL_HWHEEL:1:50
> # trigger^invert = rel-repeat:REL_WHEEL:1:50
>
> lt = KEY_VOLUMEDOWN:20
> rt = KEY_VOLUMEUP:20
>
> [ui-buttonmap]
> a = BTN_LEFT
> b = BTN_RIGHT
> x = BTN_MIDDLE
> y = KEY_ENTER
>
> rb = KEY_PAGEDOWN
> lb = KEY_PAGEUP
>
> tl = KEY_ESC 
> tr = KEY_ENTER
>
> [ui-buttonmap]
> dl = KEY_LEFT
> dr = KEY_RIGHT
> du = KEY_UP
> dd = KEY_DOWN
>
> lt = KEY_VOLUMEDOWN 
> rt = KEY_VOLUMEUP
>
> [ui-buttonmap]
> start = KEY_FORWARD
> back  = KEY_BACK
> #guide = 
>
> # EOF #
> # Supports the default controls in the way I thought was logical. 
> # 
> # A is jump
> # B is sneak
> # X is drop
> # Y is chat
> # Scroll with the DPAD
> # RT is left click
> # LT is right click
> # Left joystick is WASD
> # Right joystick is Mouse
>  
> [xboxdrv]
> ui-clear=true
> trigger-as-button = true
> silent = true
>
> [ui-axismap]
> x1=KEY_A:KEY_D
> y1=KEY_W:KEY_S
> x2^dead:4000 = REL_X:750:-1
> y2^dead:4000 = REL_Y:750:-1
>  
>  
> #trigger^invert = rel-repeat:REL_WHEEL:1:50
>  
>  
>  
>  
>  
> [ui-buttonmap]
> a = KEY_SPACE
> b = KEY_SPACE
> x = KEY_TAB
> y = KEY_TAB
> lt = BTN_LEFT
> rt = BTN_LEFT
>  
> rb = KEY_RIGHT
> lb = KEY_LEFT
>  
> # tl = KEY_BACKSPACE
> # tr = KEY_SPACE
>  
> [ui-buttonmap]
> # dl = KEY_LEFT
> # dr = KEY_RIGHT
> du = rel:REL_WHEEL:-1:500
> dd = rel:REL_WHEEL:1:500
>  
> # lt = KEY_VOLUMEDOWN
> # rt = KEY_VOLUMEUP
>  
> [ui-buttonmap]
> start = KEY_ESC
> back  = KEY_ESC
> # guide = KEY_ESC
>  
> # EOF #
> # Supports the default controls in the way I thought was logical. 
> # 
> # A is jump
> # B is sneak
> # X is drop
> # Y is chat
> # Scroll with the DPAD
> # RT is left click
> # LT is right click
> # Left joystick is WASD
> # Right joystick is Mouse
>  
> [xboxdrv]
> ui-clear=true
> trigger-as-button = true
> silent = true
>  
> [ui-axismap]
> x1=KEY_LEFT:KEY_RIGHT
> y1=KEY_UP:KEY_DOWN
> x2^dead:4000 = REL_X:750:-1
> y2^dead:4000 = REL_Y:750:-1
>  
>  
> #trigger^invert = rel-repeat:REL_WHEEL:1:50
>  
>  
>  
>  
>  
> [ui-buttonmap]
> a = KEY_SPACE
> #b = KEY_LEFTSHIFT
> #x = KEY_D
> #y = KEY_C
> lt = BTN_RIGHT
> rt = BTN_LEFT
>  
> # rb = KEY_PAGEDOWN
> # lb = KEY_PAGEUP
>  
> # tl = KEY_BACKSPACE
> # tr = KEY_SPACE
>  
> [ui-buttonmap]
> # dl = KEY_LEFT
> # dr = KEY_RIGHT
> du = rel:REL_WHEEL:-1:500
> dd = rel:REL_WHEEL:1:500
>  
> # lt = KEY_VOLUMEDOWN
> # rt = KEY_VOLUMEUP
>  
> [ui-buttonmap]
> start = KEY_I
> back  = KEY_ESC
> # guide = KEY_ESC
>  
> # EOF #
> # Supports the default controls in the way I thought was logical. 
> # 
> # A is jump
> # B is sneak
> # X is drop
> # Y is chat
> # Scroll with the DPAD
> # RT is left click
> # LT is right click
> # Left joystick is WASD
> # Right joystick is Mouse
>  
> [xboxdrv]
> ui-clear=true
> trigger-as-button = true
> silent = true
>
> [ui-axismap]
> x1=KEY_LEFT:KEY_RIGHT
> #y1=KEY_W:KEY_S
> #x2^dead:4000 = REL_X:750:-1
> #y2^dead:4000 = REL_Y:750:-1
>  
>  
> #trigger^invert = rel-repeat:REL_WHEEL:1:50
>  
>  
>  
>  
>  
> [ui-buttonmap]
> a = KEY_SPACE
> b = KEY_RIGHT
> x = KEY_LEFT
> y = KEY_ENTER
> #lt = BTN_RIGHT
> #rt = BTN_LEFT
>  
> # rb = KEY_PAGEDOWN
> # lb = KEY_PAGEUP
>  
> # tl = KEY_BACKSPACE
> # tr = KEY_SPACE
>  
> [ui-buttonmap]
> # dl = KEY_LEFT
> # dr = KEY_RIGHT
> #du = rel:REL_WHEEL:-1:500
> #dd = rel:REL_WHEEL:1:500
>  
> # lt = KEY_VOLUMEDOWN
> # rt = KEY_VOLUMEUP
>  
> [ui-buttonmap]
> start = KEY_ESC
> #back  = KEY_ESC
> # guide = KEY_ESC
>  
> # EOF #
>
>
> On Thursday, March 12, 2015 at 2:31:28 PM UTC-4, Ingo Ruhnke wrote:
>>
>> On Thu, Mar 12, 2015 at 7:19 PM, ZeeNoodleyGamer 
>> <[email protected]> wrote: 
>> > bad lexical cast: source type value could not be interpreted as target 
>> > 
>> > What is this and how do I fix it 
>>
>> It means that there is something wrong with your xboxdrv 
>> configuration, you might have a text string in a place where there 
>> should be a number or something like that. Post your config if you 
>> can't find the issue. 
>>
>> -- 
>> Blog:     http://grumbel.blogspot.com/ 
>> JabberID: xmpp:[email protected] 
>> ICQ:      59461927 
>>
>

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