Ingo,

I think I am not doing it properly somehow now. I cloned the git and
checked out the stable build, but it is the first time I have done so, so I
am hoping I did it properly. It said it cloned it, and it said I was using
the stable build, but I have the same issue as before.

Here is what I have currently that I have been running. Is there something
I am doing terribly wrong that is causing the issue to still occur once you
have fixed it?

sudo xboxdrv -m four-way-restrictor=X1:Y1 -s --device-by-id 24c6:5d04
--type xbox360 \
--deadzone 4000 --dpad-as-button --trigger-as-button --ui-axismap
"x2=REL_X:10,y2=REL_Y:10" --ui-axismap "x1=KEY_A:KEY_D,y1=KEY_W:KEY_S"
--ui-buttonmap "tl=KEY_F6,tr=KEY_F9" --ui-buttonmap
"a=KEY_F8,b=KEY_F12,x=KEY_8,y=KEY_EQUAL" --ui-buttonmap
"lb=KEY_MINUS,rb=KEY_0" --ui-buttonmap "lt=KEY_PAGEDOWN,rt=KEY_F5"
--ui-buttonmap "dl=KEY_LEFTCTRL,dr=BTN_RIGHT,du=KEY_LEFTSHIFT,dd=BTN_LEFT"
--ui-buttonmap "back=KEY_9,start=KEY_F7,guide=KEY_SPACE" --deadzone-trigger
30%

On Thu, May 7, 2015 at 1:59 AM, Ingo Ruhnke <[email protected]> wrote:

> On Thu, May 7, 2015 at 4:30 AM, Corey Richardson <[email protected]>
> wrote:
> > I tried this before, and just tried it again. It causes the same
> situation
> > to occur on X2 and Y2, causing the mouse to be blocky again.
>
> Looks like you found a bug. There was a problem with the axis
> handling, I committed a fix to the stable branch (develop was already
> fixed):
>
>
> https://github.com/xboxdrv/xboxdrv/commit/49c9105847c2985ac1fde5710d04a29e9084ef15
>
> To get the latest code:
>
> git clone https://github.com/xboxdrv/xboxdrv.git
> git checkout stable
>
> --
> Blog:     http://grumbel.blogspot.com/
> JabberID: xmpp:[email protected]
> ICQ:      59461927
>

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