On Mar 19, 2015, at 4:25 PM, Andrew Keller <[email protected]> wrote: > > On Mar 18, 2015, at 6:48 AM, Daryle Walker <[email protected] > <mailto:[email protected]>> wrote: > >> I’m trying out making a Foundation command-line tool. I added a bundle >> identifier string when creating the project, but I don’t see it anywhere, as >> if there’s no Info.plist. Are (Foundation) tools created by Xcode flat >> files, like traditional Unix tools? Or are they bundles? If flat files, can >> they be made into bundles with some project tweaks? > > A “tool”, as Xcode calls it, is a traditional single-file executable. > > Depending on what data you need in your bundle, you can stuff it inside the > executable. > > https://developer.apple.com/library/mac/documentation/Security/Conceptual/CodeSigningGuide/Procedures/Procedures.html#//apple_ref/doc/uid/TP40005929-CH4-SW6 > > <https://developer.apple.com/library/mac/documentation/Security/Conceptual/CodeSigningGuide/Procedures/Procedures.html#//apple_ref/doc/uid/TP40005929-CH4-SW6> There’s an Xcode setting for incorporating a Info.plist to a flat-file executable.
> If you need the power of a typical bundle, then you can modify the project to > assemble a real bundle. That comes with the price of being awkward to > install in the OS like most tools. If your tool has an owning application, I > suggest putting the tool inside the owning application bundle. This isn’t part of some app; it’s a stand-alone tool. I mentioned in a disconnected message that I made an attempt in the “0.1” release of my project at <https://github.com/CTMacUser/cget <https://github.com/CTMacUser/cget>>. — Daryle Walker Mac, Internet, and Video Game Junkie darylew AT mac DOT com
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