> On May 2, 2015, at 2:43 PM, Zack Morris <[email protected]> wrote:
> 
> * There is still another bug where when I change the simulated device 
> dimensions, my views don’t automatically resize based on their constraints.  
> If I highlight a view and Editor->Resolve Layout Issues->Update Frames, it 
> works for Selected Views but not All Views.  I can prove the bug is real 
> because if I create a fresh view and set identical constraints, it resizes 
> correctly when simulated metrics change.  I think there might be stale 
> metadata attached to my views in the storyboard XML, possibly from a previous 
> version of Xcode, that prevents this from working properly.  Since I have 13 
> view controllers and many hundreds (thousands?) of views in the storyboard, 
> there is no way that I can rebuild each one by hand.

Turns out that this bug was actually due to an imageView’s image being set to 
tile rather than stretch.  It has a clear border on the right because up till 
now it had only been tiled vertically.  So it looked like no matter what I did, 
I couldn’t get the view to resize, but a new view worked just fine because it 
wasn’t set to tile.

I wish we could specify tile/stretch flags for the x and y axes independently.  
There are other places too like pinch zooming UIScrollView where I wish the x 
and y axes were independent.  These design decisions can cause heartache for 
developers but they aren’t really bugs.  Sorry for the false alarm.

Zack Morris
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