There are some Open Source ARM simulators for Mac OS X.  Whenever I
read their instructions my head spins.

What I'd like is not to install a whole OS, but to run one single
subroutine - and sub-subroutines - then get a count of the cycles
required to execute it.  I used to do that with the ARM Holdings tools
when I was working on an embedded gadget.

Now I could profile my code on my iDevice if I can't use a simulator.
It's just that I was hoping for something that would be easier for
tuning up my code.

Also I want to brush up on my ARM assembly, it is quite rusty.

Is there an ARM simulator that works out-of-the-box?

(The iOS Simulator actually uses i386 code.)

Thanks,

Mike
Michael David Crawford, Consulting Software Engineer
[email protected]
http://www.warplife.com/mdc/

   Available for Software Development in the Portland, Oregon Metropolitan
Area.
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