There are some Open Source ARM simulators for Mac OS X. Whenever I read their instructions my head spins.
What I'd like is not to install a whole OS, but to run one single subroutine - and sub-subroutines - then get a count of the cycles required to execute it. I used to do that with the ARM Holdings tools when I was working on an embedded gadget. Now I could profile my code on my iDevice if I can't use a simulator. It's just that I was hoping for something that would be easier for tuning up my code. Also I want to brush up on my ARM assembly, it is quite rusty. Is there an ARM simulator that works out-of-the-box? (The iOS Simulator actually uses i386 code.) Thanks, Mike Michael David Crawford, Consulting Software Engineer [email protected] http://www.warplife.com/mdc/ Available for Software Development in the Portland, Oregon Metropolitan Area. _______________________________________________ Do not post admin requests to the list. They will be ignored. Xcode-users mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/xcode-users/archive%40mail-archive.com This email sent to [email protected]
