> On Sep 20, 2015, at 01:13, Lee Ann Rucker <[email protected]> wrote:
> 
> Last time I was tracking stuff down for Alex, I ran a second copy of Xcode 
> and used the UI debugger to inspect the first one - that'll tell you if it's 
> a popup. I'd do that, except I've no idea how to trigger that UI - I've never 
> used storyboards or anything related to them.

Thanks, I think I'm set for the moment. I mostly needed to know if the 
menu/window/whatever it is offers multiple options; if it did and VoiceOver 
couldn't distinguish between them, that would've been bad. Since it's just one 
item to activate, there's no way a user could accidentally choose the wrong 
thing. I'm writing a guide to Xcode for VoiceOver users to be published on 
www.applevis.com, so I want to be as accurate as I can be and offer any 
warnings I need to. In this case, it seems safe enough.

To activate this, if you're interested, make a project using storyboards and 
add a second view controller to it; that should make a second scene. Add a 
button to the first scene, then highlight the second scene and open the 
Connections Inspector. Drag a "show" segue (any segue, I guess, but I tested 
this with "show") from the inspector over to the button you added to your first 
scene and the mysterious window thing should appear.
> ________________________________________
> From: [email protected] 
> [[email protected]] on behalf of Quincey 
> Morris [[email protected]]
> Sent: Saturday, September 19, 2015 11:00 AM
> To: Alex Hall
> Cc: Xcode-users Users
> Subject: Re: Another inaccessible window in Xcode
> 
> On Sep 19, 2015, at 05:42 , Alex Hall 
> <[email protected]<mailto:[email protected]>> wrote:
> 
> So, there's only the one item to select?
> 
> I can’t tell if there might be more than one in other cases. It has rounded 
> corners like a button, but it could possibly be a popup menu with only one 
> item.


--
Have a great day,
Alex Hall
[email protected]


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