> On Oct 10, 2015, at 14:50, Alex Hall <[email protected]> wrote: > > >> On Oct 10, 2015, at 14:23, Quincey Morris >> <[email protected] >> <mailto:[email protected]>> wrote: >> >> On Oct 10, 2015, at 05:43 , Alex Hall <[email protected] >> <mailto:[email protected]>> wrote: >>> >>> When I make a segue from, say, a button to a scene, I drag from the scene's >>> connections inspector to the button that will launch the segue, so I >>> figured I should do the same thing here--from the scene to the cell. >> >> Ah, OK. When you’re using the inspection connection buttons (to avoid >> control-dragging on the canvas), it doesn’t matter whether you drag from the >> source to the destination or the destination to the source. Either way, it’s >> still a segue from the cell to the detail view. > > Good to know, thanks. I have to do it this way, since VoiceOver doesn't > support control-dragging. Technically it does, but not for how Xcode is set > up. >> >> On Oct 9, 2015, at 21:36 , Alex Hall <[email protected] >> <mailto:[email protected]>> wrote: >>> >>> I have a UITableView displaying rows of data, which is good, but tapping on >>> a row does nothing, which is the problem. >> >> When you create the segue as above, you get that popup menu we discussed >> recently. In this case, it has two choices: selection, and accessory action. >> Are you sure you chose the right one (selection)? > > No tutorial ever mentioned which to choose, so I've tried both. I'll give the > selection one another shot and see if any other changes I've made since might > make it work.
I just tried it. I erased my segue, and made a new one, this time being sure to choose "selection" from the menu. This doesn't seem to have changed anything. I added some print statements to my prepareForSegue method, and they aren't running, so the segue is definitely not being triggered. >> >> Also, it’s not clear what the correct segue type ought to be in your case. >> You said nothing about navigation controllers or split controllers, so your >> master/detail relationship is informal, not the one built into iOS, I think. > > I tried a navigation controller, but it made its own scene. I have no idea > how to use it; I wanted to get this master/detail thing working before moving > to a more advanced topic. Perhaps navigation controllers aren't advanced at > all, but from the outline table, it's in no way obvious how to use them. > Things online just keep telling me to embed my table or table controller in a > navigation controller, then change some aspects of that controller, and that > seems to be the end of it. I'll look more into it, but as I said, they seemed > more complex so I thought I'd master the basics first. >> >> > > > -- > Have a great day, > Alex Hall > [email protected] <mailto:[email protected]> -- Have a great day, Alex Hall [email protected]
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