Ahhh.  Awesome.  TY Jim.

Could you share why they would be listed as being redacted?  Private internal 
interfaces?  Why does Xcode need to redact them in the first place?

TY.
Learning is half the battle - Gandalf.



On Aug 25, 2016, at 2:28 PM, Jim Ingham wrote:

> That won't make any difference.  These are symbols from the system libraries, 
> not from your app.
> 
> Jim
> 
>> On Aug 25, 2016, at 12:20 PM, Carl Hoefs <[email protected]> 
>> wrote:
>> 
>>> 
>>> On Aug 25, 2016, at 12:15 PM, Carl Hoefs <[email protected]> 
>>> wrote:
>>> 
>>> 
>>>> On Aug 25, 2016, at 12:04 PM, Jens Alfke <[email protected]> wrote:
>>>> 
>>>> 
>>>>> On Aug 25, 2016, at 11:53 AM, Carl Hoefs <[email protected]> 
>>>>> wrote:
>>>>> 
>>>>> I figured out that the following is Xcode's humorous way of saying "only 
>>>>> change the UI from the main thread". Okay, got it. But what's with all 
>>>>> the <redacted> stuff in the call traceback? It make it essentially 
>>>>> useless.
>>>> 
>>>> Where did you get the backtrace from? Usually when there are no real 
>>>> symbol names, it means the app has had debug symbols stripped out and 
>>>> there’s no dSYM file available to provide symbol names.
>>>> 
>>> This occurred while running my iOS app from Xcode, connected to my iPhone. 
>>> In Xcode I have the "All Exceptions" breakpoint disabled (otherwise it 
>>> would break in some thread for "apparently no reason"). Xcode generates 
>>> this backtrace in the bottom console log output area. 
>>> 
>>> How does one build to explicitly include debug symbolication info?
>> 
>> Okay, in Xcode I see the following relevant build settings:
>> 
>> - Strip Debug Symbols During Copy
>> - Strip Linked Product
>> 
>> I'll set them both to NO.
>> -Carl
>> 
>> 
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