On 07/19/17 19:21, H. Peter Anvin wrote:
> On 07/19/17 16:33, H. Peter Anvin wrote:
>>>
>>> I agree that it is odd but that's how the compiler generates code. I
>>> will re-explore PIC options with mcmodel=small or medium, as mentioned
>>> on other threads.
>>
>> Why should the way compiler generates code affect the way we do things
>> in assembly?
>>
>> That being said, the compiler now has support for generating this kind
>> of code explicitly via the __seg_gs pointer modifier.  That should let
>> us drop the __percpu_prefix and just use variables directly.  I suspect
>> we want to declare percpu variables as "volatile __seg_gs" to account
>> for the possibility of CPU switches.
>>
>> Older compilers won't be able to work with this, of course, but I think
>> that it is acceptable for those older compilers to not be able to
>> support PIE.
>>
> 
> Grump.  It turns out that the compiler doesn't do the right thing for
> symbols marked with the __seg_[fg]s markers.  __thread does the right
> thing, but __thread a) has %fs: hard-coded, still, and b) I believe can
> still cache %seg:0 arbitrarily long.

I filed this bug report for gcc:

https://gcc.gnu.org/bugzilla/show_bug.cgi?id=81490

It might still be possible to work around this by playing really ugly
games with __thread, but I haven't yet figured out how best to do that.

        -hpa

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