On Thu, Aug 31, 2023 at 06:36:57PM +0800, Akihiko Odaki wrote: > On 2023/08/31 18:32, Huang Rui wrote: > > From: Antonio Caggiano <antonio.caggi...@collabora.com> > > > > Enable resource UUID feature and implement command resource assign UUID. > > This is done by introducing a hash table to map resource IDs to their > > UUIDs. > > The hash table does not seem to be stored during migration.
May I know whether you point g->resource_uuids table data in VirtIOGPU device should be stored in virtio_gpu_save() and resumed in virtio_gpu_load() for virtio migration? > > > > > Signed-off-by: Antonio Caggiano <antonio.caggi...@collabora.com> > > Signed-off-by: Huang Rui <ray.hu...@amd.com> > > --- > > > > v1->v2: > > - Separate declarations from code. > > > > hw/display/trace-events | 1 + > > hw/display/virtio-gpu-base.c | 2 ++ > > hw/display/virtio-gpu-virgl.c | 21 +++++++++++++++++ > > hw/display/virtio-gpu.c | 41 ++++++++++++++++++++++++++++++++++ > > include/hw/virtio/virtio-gpu.h | 4 ++++ > > 5 files changed, 69 insertions(+) > > > > diff --git a/hw/display/trace-events b/hw/display/trace-events > > index 2336a0ca15..54d6894c59 100644 > > --- a/hw/display/trace-events > > +++ b/hw/display/trace-events > > @@ -41,6 +41,7 @@ virtio_gpu_cmd_res_create_blob(uint32_t res, uint64_t > > size) "res 0x%x, size %" P > > virtio_gpu_cmd_res_unref(uint32_t res) "res 0x%x" > > virtio_gpu_cmd_res_back_attach(uint32_t res) "res 0x%x" > > virtio_gpu_cmd_res_back_detach(uint32_t res) "res 0x%x" > > +virtio_gpu_cmd_res_assign_uuid(uint32_t res) "res 0x%x" > > virtio_gpu_cmd_res_xfer_toh_2d(uint32_t res) "res 0x%x" > > virtio_gpu_cmd_res_xfer_toh_3d(uint32_t res) "res 0x%x" > > virtio_gpu_cmd_res_xfer_fromh_3d(uint32_t res) "res 0x%x" > > diff --git a/hw/display/virtio-gpu-base.c b/hw/display/virtio-gpu-base.c > > index 4f2b0ba1f3..f44388715c 100644 > > --- a/hw/display/virtio-gpu-base.c > > +++ b/hw/display/virtio-gpu-base.c > > @@ -236,6 +236,8 @@ virtio_gpu_base_get_features(VirtIODevice *vdev, > > uint64_t features, > > features |= (1 << VIRTIO_GPU_F_CONTEXT_INIT); > > } > > > > + features |= (1 << VIRTIO_GPU_F_RESOURCE_UUID); > > + > > return features; > > } > > > > diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c > > index 17b634d4ee..1a996a08fc 100644 > > --- a/hw/display/virtio-gpu-virgl.c > > +++ b/hw/display/virtio-gpu-virgl.c > > @@ -36,6 +36,7 @@ static void virgl_cmd_create_resource_2d(VirtIOGPU *g, > > { > > struct virtio_gpu_resource_create_2d c2d; > > struct virgl_renderer_resource_create_args args; > > + struct virtio_gpu_simple_resource *res; > > > > VIRTIO_GPU_FILL_CMD(c2d); > > trace_virtio_gpu_cmd_res_create_2d(c2d.resource_id, c2d.format, > > @@ -53,6 +54,14 @@ static void virgl_cmd_create_resource_2d(VirtIOGPU *g, > > args.nr_samples = 0; > > args.flags = VIRTIO_GPU_RESOURCE_FLAG_Y_0_TOP; > > virgl_renderer_resource_create(&args, NULL, 0); > > + > > + res = g_new0(struct virtio_gpu_simple_resource, 1); > > + if (!res) { > > + cmd->error = VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY; > > + return; > > virglrenderer thinks the resource is alive in such a situation. Yes, so we can move the resource allocation in front of below virglrenderer resource creation. virgl_renderer_resource_create(&args, NULL, 0); > > > + } > > + res->resource_id = c2d.resource_id; > > + QTAILQ_INSERT_HEAD(&g->reslist, res, next); > > } > > > > static void virgl_cmd_create_resource_3d(VirtIOGPU *g, > > @@ -60,6 +69,7 @@ static void virgl_cmd_create_resource_3d(VirtIOGPU *g, > > { > > struct virtio_gpu_resource_create_3d c3d; > > struct virgl_renderer_resource_create_args args; > > + struct virtio_gpu_simple_resource *res; > > > > VIRTIO_GPU_FILL_CMD(c3d); > > trace_virtio_gpu_cmd_res_create_3d(c3d.resource_id, c3d.format, > > @@ -77,6 +87,14 @@ static void virgl_cmd_create_resource_3d(VirtIOGPU *g, > > args.nr_samples = c3d.nr_samples; > > args.flags = c3d.flags; > > virgl_renderer_resource_create(&args, NULL, 0); > > + > > + res = g_new0(struct virtio_gpu_simple_resource, 1); > > + if (!res) { > > + cmd->error = VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY; > > + return; > > + } > > + res->resource_id = c3d.resource_id; > > + QTAILQ_INSERT_HEAD(&g->reslist, res, next); > > } > > > > static void virgl_resource_destroy(VirtIOGPU *g, > > @@ -682,6 +700,9 @@ void virtio_gpu_virgl_process_cmd(VirtIOGPU *g, > > /* TODO add security */ > > virgl_cmd_ctx_detach_resource(g, cmd); > > break; > > + case VIRTIO_GPU_CMD_RESOURCE_ASSIGN_UUID: > > + virtio_gpu_resource_assign_uuid(g, cmd); > > + break; > > case VIRTIO_GPU_CMD_GET_CAPSET_INFO: > > virgl_cmd_get_capset_info(g, cmd); > > break; > > diff --git a/hw/display/virtio-gpu.c b/hw/display/virtio-gpu.c > > index cc4c1f81bb..770e4747e3 100644 > > --- a/hw/display/virtio-gpu.c > > +++ b/hw/display/virtio-gpu.c > > @@ -966,6 +966,37 @@ virtio_gpu_resource_detach_backing(VirtIOGPU *g, > > virtio_gpu_cleanup_mapping(g, res); > > } > > > > +void virtio_gpu_resource_assign_uuid(VirtIOGPU *g, > > + struct virtio_gpu_ctrl_command *cmd) > > +{ > > + struct virtio_gpu_simple_resource *res; > > + struct virtio_gpu_resource_assign_uuid assign; > > + struct virtio_gpu_resp_resource_uuid resp; > > + QemuUUID *uuid = NULL; > > This initialization is unnecessary. Yes, will remove it. > > > + > > + VIRTIO_GPU_FILL_CMD(assign); > > + virtio_gpu_bswap_32(&assign, sizeof(assign)); > > + trace_virtio_gpu_cmd_res_assign_uuid(assign.resource_id); > > + > > + res = virtio_gpu_find_check_resource(g, assign.resource_id, false, > > __func__, &cmd->error); > > + if (!res) { > > + return; > > + } > > + > > + memset(&resp, 0, sizeof(resp)); > > + resp.hdr.type = VIRTIO_GPU_RESP_OK_RESOURCE_UUID; > > + > > + uuid = g_hash_table_lookup(g->resource_uuids, > > GUINT_TO_POINTER(assign.resource_id)); > > + if (!uuid) { > > + uuid = g_new(QemuUUID, 1); > > + qemu_uuid_generate(uuid); > > + g_hash_table_insert(g->resource_uuids, > > GUINT_TO_POINTER(assign.resource_id), uuid); > > + } > > + > > + memcpy(resp.uuid, uuid, sizeof(QemuUUID)); > > + virtio_gpu_ctrl_response(g, cmd, &resp.hdr, sizeof(resp)); > > +} > > + > > void virtio_gpu_simple_process_cmd(VirtIOGPU *g, > > struct virtio_gpu_ctrl_command *cmd) > > { > > @@ -1014,6 +1045,9 @@ void virtio_gpu_simple_process_cmd(VirtIOGPU *g, > > case VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING: > > virtio_gpu_resource_detach_backing(g, cmd); > > break; > > + case VIRTIO_GPU_CMD_RESOURCE_ASSIGN_UUID: > > + virtio_gpu_resource_assign_uuid(g, cmd); > > + break; > > default: > > cmd->error = VIRTIO_GPU_RESP_ERR_UNSPEC; > > break; > > @@ -1393,12 +1427,15 @@ void virtio_gpu_device_realize(DeviceState *qdev, > > Error **errp) > > QTAILQ_INIT(&g->reslist); > > QTAILQ_INIT(&g->cmdq); > > QTAILQ_INIT(&g->fenceq); > > + > > + g->resource_uuids = g_hash_table_new_full(NULL, NULL, NULL, g_free); > > } > > > > static void virtio_gpu_device_unrealize(DeviceState *qdev) > > { > > VirtIOGPU *g = VIRTIO_GPU(qdev); > > > > + g_hash_table_destroy(g->resource_uuids); > > g_clear_pointer(&g->ctrl_bh, qemu_bh_delete); > > g_clear_pointer(&g->cursor_bh, qemu_bh_delete); > > g_clear_pointer(&g->reset_bh, qemu_bh_delete); > > @@ -1452,6 +1489,10 @@ void virtio_gpu_reset(VirtIODevice *vdev) > > g_free(cmd); > > } > > > > + if (g->resource_uuids) { > > Isn't g->resource_uuids always non-NULL? Yes, right. The if check should be superfluous. Will remove it. Thanks, Ray > > > + g_hash_table_remove_all(g->resource_uuids); > > + } > > + > > virtio_gpu_base_reset(VIRTIO_GPU_BASE(vdev)); > > } > > > > diff --git a/include/hw/virtio/virtio-gpu.h b/include/hw/virtio/virtio-gpu.h > > index b9adc28071..aa94b1b697 100644 > > --- a/include/hw/virtio/virtio-gpu.h > > +++ b/include/hw/virtio/virtio-gpu.h > > @@ -208,6 +208,8 @@ struct VirtIOGPU { > > QTAILQ_HEAD(, VGPUDMABuf) bufs; > > VGPUDMABuf *primary[VIRTIO_GPU_MAX_SCANOUTS]; > > } dmabuf; > > + > > + GHashTable *resource_uuids; > > }; > > > > struct VirtIOGPUClass { > > @@ -285,6 +287,8 @@ void virtio_gpu_cleanup_mapping_iov(VirtIOGPU *g, > > struct iovec *iov, uint32_t count); > > void virtio_gpu_cleanup_mapping(VirtIOGPU *g, > > struct virtio_gpu_simple_resource *res); > > +void virtio_gpu_resource_assign_uuid(VirtIOGPU *g, > > + struct virtio_gpu_ctrl_command *cmd); > > void virtio_gpu_process_cmdq(VirtIOGPU *g); > > void virtio_gpu_device_realize(DeviceState *qdev, Error **errp); > > void virtio_gpu_reset(VirtIODevice *vdev);