Hi,
I am using a MemBufInputSource object, for setting up the
EntityResolver, for the DTD handling. I noticed that this object's
fSrcByte member, gets corrupted after a single parse( either nil or some
arbit value, depend on the setting of the setCopyToBufStream setting )
and there is a crash after the first parse.
Can anyone help me in reusing the entity resolver object without, having
to recreate it?
Also, if I recreate the object for each pass, i am not able to delete
the object, which the debugger reports to have already been freed and
still, the heap analyser shows a 12 byte leak.
Thank you.
RaviShet
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