Alex Deucher wrote:

This is a known bug in the 3D driver.  I first noticed it with
mergedfb.  rendering is corrupted at with a desktop of 2048 pixels if
the full screen 3D context extends to the 2048th pixel.  this is the
limit of the 3D engine.  I'm not sure where the bug is offhand.  I
didn't see anything suspicious.  if you try a 2047x1536 mode, it should
render fine.

Yup, thanks. The only hitch is that modes must be multiples of 8 pixels, so I am using 2040x1536 now.
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