Hello guys,
I think I found a bug of xmame's glmame feature.
When you start a game you've never run before with xmame.xgl ,
it stops with segmentation fault.
You should start the same game with xmame.x11 and agree to the
legal information dialogue typing 'OK'. And then exit typing ESC.
After this, you can run xmame.xgl fine.

on Thu, 7 Jun 2001 18:09:16 +0200, beosn wrote:
>> There's a comment in makefile.unix about setting GLCFLAGS to some value (I
>> can't remember what, exactly, since I don't have it in front of me).  I
>> believe that should take care of the errors.
>Ok, I did it. Then it compiled well, but after the game start, it stops 
>immediatly, saying segmentation fault.  How can I do?

This may be the same problem as I stated.

Xmame is a great product.
I love the flexibility of glmame cause I'm using a LCD monitor.
Thanks a lot, Lawrence and Sven.

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