what about the Voodoo patch that Jason sent in?
it works great on my box (svgafx, V2+G200, rh7.1) and 15bpp games look much much better than the old 8bpp code. the only bug is in the pause code, some games (joust is the only one i've found) don't dim the screen (i must have forgotten a case) henri Lawrence Gold <[EMAIL PROTECTED]> wrote: > xmame-0.55.2 is out! The changelog is short, but some of the new features > are quite impressive. Thanks for the patches/suggestions/etc. > > Changes since 0.55.1 include: > > - Added special-cased fast 2x1 and 3x1 scaling to the blit core. > (Adam Moss) > - Added several AdvanceMAME effects, available via -effect/-ef. > Note that these effects are not available for some video > drivers, nor do they work on actual 24-bit (packed) displays > yet. (Ben Saylor) > - Added mame-listmissing to contrib/tools. (David Griffith) > - Fixed compilation errors reported in snprintf.c on some > platforms, e.g. HP-UX 10.20 with GCC 3.0. (Stefan Becker) > > > _______________________________________________ > Xmame mailing list > [EMAIL PROTECTED] > http://toybox.twisted.org.uk/mailman/listinfo/xmame _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
