hello, joystick question:

Why doesn't the i386 joystick driver see all of the axis of my gravis 
xterminator gamepad?  Right now it only recognizes the analog pad, which 
makes fighting games *really* hard cause of difficult diagonals.

The xterminator is an old one.  A real monster of a pad:
5 axis, 11 buttons, and a POV hat.  All work with jscal -c /dev/js0.

The axis numbers are (acorrding to jscal):

0 analog horizontal
1 analog vertical
2 throttle slider
3 digital vertical
4 left/right analog flippers
5 digital horizontal
6 POV horizontal
7 POV vertical

and when running xmame, this is output info on the joystick:
I386 joystick interface initialization...
OSD: Info: Joystick 0, 2 axis, 16 buttons

The only axis numbers it will read from listed above is 0 and 1.  Also, 
the highest button number I can get it to recognize is 11, which leads me 
to believe that there is a problem differentiating axis from buttons with 
the xterminator since it indicates the pad has 16 buttons.

If I can help with programming I do have some c++ experience and would 
love to.  However, I'm not familiar with the project's guts and libraries 
and would require a lot of help to get up to speed.

Any reply would be greatly appreciated!  Thanks for an awesome program!

Brent
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