>Why doesn't the i386 joystick driver see all of the axis of my gravis >xterminator gamepad? Right now it only recognizes the analog pad, which >makes fighting games *really* hard cause of difficult diagonals. > >The xterminator is an old one. A real monster of a pad: >5 axis, 11 buttons, and a POV hat. All work with jscal -c /dev/js0. > I386 joystick interface initialization... Joystick: /dev/input/js0 is Gravis Eliminator AfterShock Joystick: Built in driver version: 2.1.0 Joystick: Kernel driver version : 2.1.0 OSD: Info: Joystick 0, 6 axis, 11 buttons
Okay, yeah, this is an Eliminator not an Xterminator, and I just realised this =] But I thought I'd post my results just in case they'd help. Have you contacted Vojtech (the maintainer of the linux joystick driver) and asked him if this is a known issue? He was a great help when I had trouble with >1 sidewinder gamepad. I have a quick question as well for anyone that wants to tackle it, too: My joystick is only a 10 button pad, which leads me to believe that if I "trigger" the 11th button, the pad will vibrate (the aftershock's a vibrating controller). Does anyone know how to do this, though? B _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
