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On Wednesday 05 December 2001 20:13, [EMAIL PROTECTED] wrote:
> Sorry -- the file I'm missing is libglx.so NOT libxgl.so.  :)
>
>

sorry ;-)

but whould you please be kind,
and post the xmame.xgl output of e.g. pacman ?

if you read the output carefully
(especially _with_ the compile flag -DGLDEBUG, read the makefile)
you will see, what xmame.xgl knows about your opengl implementation ..

hope this helps ..

kind regards, sven
- -- 
"come on sexy mama, let's kill all humans", bender - futurama
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