G'day,
I've had 2 problems with xmame 0.57.1:
Firstly I was completely unable to get esound support working,
esound works, mpg123 works with esound, but whenever xmame
starts, it gives a message about not being able to set 01777
permissions and you get no sound.
I also could not get non-SDL xmame to talk to the oss sound
despite things like xmms being able to communicate ok.
(without esound running obviously).
Anyway, I tried building with SDL In the hope that it had
some different sound routines. It did, and (oss?) sound
worked.
However alot of the games are now broken. They don't
segfault or anything, they *seem* to be stuck in a continual
loop during an early stage.
e.g.:
Galaxians: goes into an infinite loop during game startup
when it displays that 'diamond' pattern of bits
of sprites as the 'loader' screen.
Crazy Kong: (both R1 & R2), starts ok, insert coins ok,
but as soon as you hit player-1, it locks up
showing a blank screen apart from the score
and number of Marios left, at the top.
Timepilot: Locks up during initialsation, stops at the
white grid.
There's heaps more that are like this, but then some games work
perfectly.
I built the SDL version with gcc 2.96 because the SDL version
does not build with gcc 3.0.1.
I'm at a complete loss to explain any of this. I've built xmame
man times over many different machines, and have *never* had a problem
anything like this.
any suggestions will be much appreciated.
thanks,
-kt
PS> Machine is not overclocked or anything, and has run
xmame for years without issue. It's got a clean install
of Mandrake 8.1 and has been 'retired' from my everyday
workstation into the MAME Cabinet.
--
Kingsley Turner, mailto:[EMAIL PROTECTED]
Mad Dog's Breakfast:
The Travel Magazine that doesn't take itself too seriously
http://www.MadDogsBreakfast.com
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