xmame-0.58.2 is out! This release should have fewer build problems (I
actually tested it a bit this time). As usual, thanks for the
patches/questions/comments/etc.
A patch against 0.58.1 is available from
http://x.mame.net/download/0.58.1-0.58.2.diff.bz2
and the full sources from
http://x.mame.net/download/xmame-0.58.2.tar.bz2
Changes since 0.58.1 include
- Applied a tilemap fix needed for Numan Athletics. (Phil Stroffolino)
- Fixed a bug that caused the network code to break in FreeBSD.
(Stijn Hoop)
- The xfx and svgafx targets failed to build in 0.58.1 because of a
core patch that was inadvertently overwritten. They now build again.
(Steve Freeland)
- Applied sound fix for Final Fight and Truxton 2 and possibly other
games which use FM timers; applied QSound fix for CPS1; applied sound
fix for Yie Ar Kung-Fu. (Aaron Giles)
- Outrun no longer segfaults on startup. (Steve Freeland)
- Fixed several multiply-defined variables that caused link warnings.
- The OSS audio driver no longer automatically falls back on timer-
based audio if the requested fragment size/numfrags cannot be
obtained from the sound device.
- Fixed a few gcc 3.0.x warnings.
- The xgl target compiles again, but may have problems with vector
games.
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