xmame-0.58.2 is out!  This release should have fewer build problems (I 
actually tested it a bit this time).  As usual, thanks for the 
patches/questions/comments/etc.

A patch against 0.58.1 is available from

        http://x.mame.net/download/0.58.1-0.58.2.diff.bz2

and the full sources from

        http://x.mame.net/download/xmame-0.58.2.tar.bz2

Changes since 0.58.1 include

        - Applied a tilemap fix needed for Numan Athletics.  (Phil Stroffolino)
        - Fixed a bug that caused the network code to break in FreeBSD.  
          (Stijn Hoop)
        - The xfx and svgafx targets failed to build in 0.58.1 because of a 
          core patch that was inadvertently overwritten.  They now build again.
          (Steve Freeland)
        - Applied sound fix for Final Fight and Truxton 2 and possibly other 
          games which use FM timers; applied QSound fix for CPS1; applied sound
          fix for Yie Ar Kung-Fu.  (Aaron Giles)
        - Outrun no longer segfaults on startup.  (Steve Freeland)
        - Fixed several multiply-defined variables that caused link warnings.
        - The OSS audio driver no longer automatically falls back on timer-
          based audio if the requested fragment size/numfrags cannot be 
          obtained from the sound device.
        - Fixed a few gcc 3.0.x warnings.
        - The xgl target compiles again, but may have problems with vector 
          games.

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