Andre Majorel wrote:
> On 2002-02-19 11:40 +0100, Carsten Engel wrote:
>
> (Xmame 0.58.2)
>
> > But I cannot start any game because of problems with the colormap.
> >
> > It ALWAYS says:
> > ...
> > done
> > Using a Visual with a depth of 24bpp.
> > Using XIL library
> > X11: Error 8 bpp only supported on PseudoColor visuals
> > Unable to start video emulation
> >
> [SNIP]
> Can you send the output of xdpyinfo, to the list or to me
> privately ?
Sure, here we go (I hope this will help someone to give me the right
hint):
su01186:[/home/engelcrs] >> xdpyinfo
name of display: :0.0
version number: 11.0
vendor string: Sun Microsystems, Inc.
vendor release number: 3600
maximum request size: 262140 bytes
motion buffer size: 256
bitmap unit, bit order, padding: 32, MSBFirst, 32
image byte order: MSBFirst
number of supported pixmap formats: 3
supported pixmap formats:
depth 1, bits_per_pixel 1, scanline_pad 32
depth 8, bits_per_pixel 8, scanline_pad 32
depth 24, bits_per_pixel 32, scanline_pad 32
keycode range: minimum 8, maximum 132
focus: window 0x700000d, revert to PointerRoot
number of extensions: 22
AccessX
Adobe-DPS-Extension
DOUBLE-BUFFER
DPSExtension
GLX
MIT-SCREEN-SAVER
MIT-SHM
MIT-SUNDRY-NONSTANDARD
Multi-Buffering
SHAPE
SUN_ALLPLANES
SUN_DGA
SUN_OVL
SUN_SME
SYNC
SolarisIA
X3D-PEX
XC-MISC
XIE
XInputDeviceEvents
XInputExtension
XTEST
default screen number: 0
number of screens: 1
screen #0:
dimensions: 1280x1024 pixels (361x288 millimeters)
resolution: 90x90 dots per inch
depths (3): 1, 8, 24
root window id: 0x37
depth of root window: 24 planes
number of colormaps: minimum 1, maximum 5
default colormap: 0x34
default number of colormap cells: 256
preallocated pixels: black 0, white 16777215
options: backing-store YES, save-unders YES
largest cursor: 64x64
current input event mask: 0x78003f
KeyPressMask KeyReleaseMask ButtonPressMask
ButtonReleaseMask EnterWindowMask LeaveWindowMask
SubstructureNotifyMask SubstructureRedirectMask FocusChangeMask
PropertyChangeMask
number of visuals: 16
default visual id: 0x28
visual:
visual id: 0x20
class: PseudoColor
depth: 8 planes
available colormap entries: 256
red, green, blue masks: 0x0, 0x0, 0x0
significant bits in color specification: 8 bits
visual:
visual id: 0x21
class: PseudoColor
depth: 8 planes
available colormap entries: 256
red, green, blue masks: 0x0, 0x0, 0x0
significant bits in color specification: 8 bits
visual:
visual id: 0x22
class: StaticColor
depth: 8 planes
available colormap entries: 256
red, green, blue masks: 0x7, 0x38, 0xc0
significant bits in color specification: 8 bits
visual:
visual id: 0x23
class: StaticGray
depth: 8 planes
available colormap entries: 256
red, green, blue masks: 0x0, 0x0, 0x0
significant bits in color specification: 8 bits
visual:
visual id: 0x24
class: GrayScale
depth: 8 planes
available colormap entries: 256
red, green, blue masks: 0x0, 0x0, 0x0
significant bits in color specification: 8 bits
visual:
visual id: 0x25
class: TrueColor
depth: 8 planes
available colormap entries: 8 per subfield
red, green, blue masks: 0x7, 0x38, 0xc0
significant bits in color specification: 8 bits
visual:
visual id: 0x26
class: DirectColor
depth: 8 planes
available colormap entries: 8 per subfield
red, green, blue masks: 0x7, 0x38, 0xc0
significant bits in color specification: 8 bits
visual:
visual id: 0x27
class: StaticGray
depth: 8 planes
available colormap entries: 256
red, green, blue masks: 0x0, 0x0, 0x0
significant bits in color specification: 8 bits
visual:
visual id: 0x2e
class: PseudoColor
depth: 8 planes
available colormap entries: 224
red, green, blue masks: 0x0, 0x0, 0x0
significant bits in color specification: 8 bits
visual:
visual id: 0x2f
class: PseudoColor
depth: 8 planes
available colormap entries: 224
red, green, blue masks: 0x0, 0x0, 0x0
significant bits in color specification: 8 bits
visual:
visual id: 0x28
class: TrueColor
depth: 24 planes
available colormap entries: 256 per subfield
red, green, blue masks: 0xff, 0xff00, 0xff0000
significant bits in color specification: 8 bits
visual:
visual id: 0x29
class: TrueColor
depth: 24 planes
available colormap entries: 256 per subfield
red, green, blue masks: 0xff, 0xff00, 0xff0000
significant bits in color specification: 8 bits
visual:
visual id: 0x2a
class: DirectColor
depth: 24 planes
available colormap entries: 256 per subfield
red, green, blue masks: 0xff, 0xff00, 0xff0000
significant bits in color specification: 8 bits
visual:
visual id: 0x2b
class: DirectColor
depth: 24 planes
available colormap entries: 256 per subfield
red, green, blue masks: 0xff, 0xff00, 0xff0000
significant bits in color specification: 8 bits
visual:
visual id: 0x2c
class: TrueColor
depth: 24 planes
available colormap entries: 256 per subfield
red, green, blue masks: 0xff, 0xff00, 0xff0000
significant bits in color specification: 8 bits
visual:
visual id: 0x2d
class: TrueColor
depth: 24 planes
available colormap entries: 256 per subfield
red, green, blue masks: 0xff, 0xff00, 0xff0000
significant bits in color specification: 8 bits
And also some Framebuffer-Configs (if they are helpful):
--- Hardware Configuration for /dev/fbs/afb0 ---
Type: double-buffered AFB Lite with Z-buffer
Board: double memory rev 0 (Vertical)
Number of Floats: 3
PROM Information: @(#)afb.fth 1.17 98/03/06
AFB ID: 0x101df06d
DAC: Brooktree 9070, version 1 (Pac2)
3DRAM: Mitsubishi 130a, version 1
Framelock Configuration: Master
EDID Data: Available - EDID version 1 revision 2
Monitor Sense ID: 4 (Sun 40x30cm RGB color monitor)
Monitor possible resolutions: 1024x768x60, 1024x768x70, 1024x768x75,
1152x900x66, 1152x900x76, 1280x1024x67, 1280x1024x76,
640x480x60
Current resolution setting: 1280x1024x76
--- OpenWindows Configuration for /dev/fbs/afb0 ---
OWconfig: machine
Video Mode: 1280x1024x76
Default Visual: Non-Linear Overlay Visual
Visual Ordering: Linear Visuals are last
Overlay Visuals are last
OpenGL Visual Expansion: enabled
Server Overlay Visuals: enabled
Extended Overlay: disabled
Allocated WIDs: 32
Gamma Correction Value: 2.220000
Gamma Correction Table: Available
Thanks and regards,
Carsten
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