I'm running xmame-0.57.1 in linux, and have identified a problem with 
running the mouse input into paddle input in a vector game. 

For example, dday works with mouse input but asteroid does not. Both
these games use paddle input. Asteroid is a vector game but dday is
not.

However, tempest, a vector game with dial input, works effectively from
the mouse.

This seems to be because non-vector games call inputport_vblank_end,
and this integrates both mouse and keyboard into into a single delta.
But, whatever the vector handler does, it does not seem to "mix"
mouse and keyboard to a paddle input.

(The asteroid game I run brings up a warning about the ROMS being not
quite right, I really do not think this is the cause of the problem
as the keyboard rotates the craft effectively).

If this is fixed by a later version, please let me know. I've checked
"what's new", and there is nothing obviously relevant in 0.58.

Otherwise, if its not a rapid fix, give me an idea of the relevant code
and I'll have a go at fixing it myself. I would imagine you're just
copying the section of code in inputport_vblank_end into whatever does
the input updates in vector games.

Thanks,

-- 
John August



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