I'm running xmame-0.57.1 in linux, and have identified a problem with running the mouse input into paddle input in a vector game.
For example, dday works with mouse input but asteroid does not. Both these games use paddle input. Asteroid is a vector game but dday is not. However, tempest, a vector game with dial input, works effectively from the mouse. This seems to be because non-vector games call inputport_vblank_end, and this integrates both mouse and keyboard into into a single delta. But, whatever the vector handler does, it does not seem to "mix" mouse and keyboard to a paddle input. (The asteroid game I run brings up a warning about the ROMS being not quite right, I really do not think this is the cause of the problem as the keyboard rotates the craft effectively). If this is fixed by a later version, please let me know. I've checked "what's new", and there is nothing obviously relevant in 0.58. Otherwise, if its not a rapid fix, give me an idea of the relevant code and I'll have a go at fixing it myself. I would imagine you're just copying the section of code in inputport_vblank_end into whatever does the input updates in vector games. Thanks, -- John August _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
