When I build xmame using gcc-3.1 with -O3 -finline-limit=5000, Pac-Man doesn't work (the screen stays blank after leaving the initial screen) and narc segfaults.
If I either use -O2 -finline-limit=5000 or omit -finline-limit entirely, both games work. The good news is that -funroll-loops looks like it's safe to use again--at least narc doesn't segfault with it. gcc-3.1 supports some more processor-specific optimizations, such as -march=athlon-tbird. Some others the x86 folks should try are -mmmx, -m3dnow, -msse, and -msse2. I'm not sure if these'll buy us anything, but they're worth a gander. _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
