When I build xmame using gcc-3.1 with -O3 -finline-limit=5000, Pac-Man
doesn't work (the screen stays blank after leaving the initial screen) and
narc segfaults.

If I either use -O2 -finline-limit=5000 or omit -finline-limit entirely, 
both games work.  The good news is that -funroll-loops looks like it's 
safe to use again--at least narc doesn't segfault with it.

gcc-3.1 supports some more processor-specific optimizations, such as
-march=athlon-tbird.  Some others the x86 folks should try are -mmmx,
-m3dnow, -msse, and -msse2.  I'm not sure if these'll buy us anything, but 
they're worth a gander.


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