Well I'm glad someone else has problems with the voodoo 3. Not to unmotivate you but I gave up trying run mame under linux I just boot to windows.
In my case I'm pretty sure its the bit blitting code that's the problem. I was using cyberball which has a large resolution. If I covered half the window so only half the bits needs to be blitted the FPS would max out but with either full screen or windowed I only got about 20 fps. And yes I did all the DRI optimization and everything I think of and advise from this list. I posed this question to the list and never liked the answer. Why should I need a special version of the program to get hardware acceleration. I don't have to do this under windows. And bit blitting is the most basic graphic operation there is. Sorry to put out the flamebait but like I said I got frustrated and just use windows for mame. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Wednesday, February 19, 2003 1:15 PM To: [EMAIL PROTECTED] Subject: Re: [Xmame] XMAME / VooDoo 3 / K6-2 Problem Quoting Deven <[EMAIL PROTECTED]>: > DRI/DRM accelerates X11 rendering? I thought it only affected > GLX/GLIDE/GGI/SDL.. > You are right, but you named first the DRI thing =) I don't know what to say, i've just tried aerofighter and is up the 120 fps running in a windows (using DGA is a little faster, but there is a problem during the resolution switch). Andrea ------------------------------------------------- This mail sent through IMP: http://horde.org/imp/ _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame